Besides the AO, is there any other issues that you still have?
Unfortunately, I still don't know how "$ambientocclusion 1". But my guess is that it required an AO texture, and the game files don't have one.
In the VMT, you can change the "Armor_Heroes" header into "vertexlitgeneric", that should her textures to recognize properly in SFM. Just don't change the "eyes" and "eyeball" header, because those headers are still recognize in SFM. If you still have missing texture, put a check on the box of "Decompile -info comments and files" at Crowbar. With this, you can find out what VMT files that required for model in the QC file.
About the animation, you actually don't need to decomplie it. At the bottom of character QC file, there is something called "$IncludeModel "<file path><motion>.mdl". Put the motion MDL at the path, then all will work out.
Nah, comment section is fine enough, thank you.
I mean, let me know if you have any question.
I forgot this site don't have private message system.
Okay, first thing first.
Are you using MDLDecompiler or Crowbar to decompile the model?
If you using MDLDecompiler to decompile Vindictus .MDL file, the model front will always face 90 degrees to the side.
Please message me if you have any question.
"Nice car, Ethan. Where did you learn to port this thing?"
"Aww yeah. I am going to drive this in SFM!"
Good work on making the model available for SFM uses. I have been searching a model that come with Asian student uniform.
However, I want to replace the head with other model's head by using Blender, and most of the things was missing when I imported the .SMD file (extracted with Crowbar) into Blender.
(Like this: http://i.imgur.com/jdRAT6Q.jpg )
Would it possible for you to fix this? Thanks!
Thank you! This model is very good looking place!
omg... THAT Gremlin... It really freaking me out in my childhood D: