Ask in the forums for that.
Throw this in a void map of your choice and it should be good to go. Textures may be low quality due to the source but it's fine if you don't make it the focus.
So what is the content? I'm assuming a map or two, some character models and assorted props and weapons?
It looks like she's wearing a monk's robe with the monk's body underneath rather than her own.
Well I'm getting ideas...
When you say there is no neck do you mean just anatomically or is there no bone for posing the head at all?
Having an empty bath and using a water model so you can manipulate the water's level would work best so it's possible to have water in the bath and a working mirror at the same time.
I was working on an eyeball model on the end of a tentacle but this looks like it could work a lot better for what I want. Lucky.
Great that this sort of thing is finally available though I'm wondering how you got the duvet to drape over the person like that. Is there something I have to do for that to happen or did you animate that with the bones falling individually?
Making a black and a white skin is easy enough to do yourself if you have a bit of experience with Photoshop or similar programs.
All you do is use VTFedit to convert the vtf files to tga files that you can open in PS. Then select the part of the tentacle that you want to change the colour of and use whatever method you wish to do that (Ctrl+U or a layer effect overlay). Then when you have the editted textures you want, convert them back to VTF files and put them back in with the originals, overwriting where needed. Naturally you keep the originals.
I've done this myself with the cumball model to create various colours of slimes.