@hentaiscout this newest release doesn't appear to have a hair model included.
@youraveragejoeontheinternet ![enter image description here](https://my.mixtape.moe/usocdr.png "enter image title here")
@piepiechim I believe there's something wrong with the rotation of her arm bones. Applying an IK rig to her model makes the rig believe that her arms are backwards and should be facing behind her instead of infront of her, which is why in the preview picture her arm sockets appear rotated too far.
@Willi_Miner There is no whip rig.
@Willi_Miner go to the folder where you extracted the materials, something along the lines like "usermod/materials/models/Quick E/Arkham Knight/Catwoman/", open the eyes.vmt and lens.vmt in notepad, remove the aforementioned line and save. Load up the model and there you go.
@ASDEPIQUE @Willi_Miner Remove the $envmap lines from the lens and eyes .vmt and the problem *should* be fixed (at the expense of reflection removal).
@Jinnawood Just extract to the usermod folder (Steam\steamapps\common\SourceFilmmaker\game\usermod\)
You are my hero.
@romero1718 The original model lacked butt bones to add jiggling too, and adding my own will probably cause weighting issues because of my inexperience in adding my own. So maybe someday, but not today.