As always, great models!
But, the materials for Cop_Gear_Full.mdl are missing, both for Honoka and Marie Rose.
Erm... yeah. Both the model and material folders contain the same. So this is an upload of the model's materials folder twice. There is no model.
@fluxer: The rig you posted just doesn't work for me. It loads, but it is as if it is not constraining or moving any bones.
I autorigged another: [https://mega.nz/#!MhYWRRKK!vPRmdHEaup8-1mEVAfN0q9Ha_wekeNnTy1lkYThVDvE](https://mega.nz/#!MhYWRRKK!vPRmdHEaup8-1mEVAfN0q9Ha_wekeNnTy1lkYThVDvE)
The obvious issues are that there is no neck bone and no left arm. The first issue was overcome by making the head bone the neck bone as well, the second you just have to move the tentacle arm without a rig.
Sorry to be asking this - model is EXCELLENT - but I think you have the rig the model takes wrong. The bone naming is definately not valve standard and valve biped rigs don't seem to work on it.
Could you clarify on which rig you mean?
I believe your materials folder path is wrong. It is:
/models/StealthClobber/Life is Strange/ArtGallery/
I think is should be:
/models/StealthClobber/Life is Strange/ArtGallery/NoNameFemale03
Mouth textures are missing.
Anyway, I uploaded the rig since I got a couple of messages asking for it.
Yes, auto-rigger doesn't always work well, but it is not that hard to figure it out. It just takes some practice.
Those rigs are saved in game\platform\scripts\sfm\animset
They are autonamed the same name as the model.
I can see the one I made now as rig_ivy_p1.py
I did the autorig, works perfect as far as I can tell..
I don't have the weird "move hands with pelvis" thing you mentioned glossedsfm.
If there is interest I could get that rig uploaded.
It is true, the Ivy model in Roland's pack is not the one in the picture. I've not found that one anywhere for that matter. I couldn't even find who made it at all.
Sounds are great, btw.