[Titanfall] Ogre, Atlas, and Stryder


Recent comments



Vertical

Why would you release a port in this state? Doesn't even look to be using either of the specular masks at all.

Vertical posted 1 year, 1 month ago to BT 7274

Vertical

The custom 501st and 212th skins could use better color matching, currently they look nothing like the films or Clone Wars series. The Coruscant Guard skin is alright, though the 442nd skin is just a little too saturated. The specular reflections are also a little exaggerated.

Vertical posted 1 year, 11 months ago to Star Wars: Clone Trooper Regimental Pack V2

Vertical

These aren't for Garry's Mod you incompetent fuck.

Vertical posted 1 year, 11 months ago to [Titanfall] Ogre, Atlas, and Stryder

Vertical

The preview images don't really show off the model that well. Also fix the missing textures, damn.

Vertical posted 2 years, 3 months ago to Halo Wars 2: Banished Scarab

Vertical

@Dabigone Yup, it does actually. Just like I typed in the description, you'll need to use freehand select to manipulate it, as well as a few other bones on the titans. I think I might be able to fix this by using $collapsebones or a similar command on the .smds, but I was afraid that'd get rid of other stuff that's important to the model. So this is the lesser of two evils.

Vertical posted 2 years, 3 months ago to [Titanfall] Ogre, Atlas, and Stryder

Vertical

@Jex2039 Nah, use the Auto Rigger on the workshop. @LibertyRhyme A possible fix is uploading. I think I just goofed and forgot to include some textures. Each Titan model uses an *actual shitload* of textures.

Vertical posted 2 years, 3 months ago to [Titanfall] Ogre, Atlas, and Stryder

Vertical

To those with missing textures, screenshots please. It'd be even better if you could open them up in HLMV or something like MDLTextureInfo to let me know which files are missing.

Vertical posted 2 years, 3 months ago to [Titanfall] Ogre, Atlas, and Stryder