Kizuna AI

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NSFW version of the well known "japanese virtual youtuber" Kizuna AI. God, it took almost 5 different models and more than half a year of attempts, but it's finally ported~~~~

It had some issues and i managed to fix all of them... I failed, of course, but i hope is not that noticeable :D


  • Several flexes to animate her face, vagina and anus.
  • Bodygroups to remove/show her clothes
  • To avoid clipping issues with her breasts, there is a special flex called "flat chest (fix clipping shirt)" that shrinks them. NOTE: This flex is to be used if you want to remove the clipping with her shirt bodygroup active. This flex deforms the breasts, so don't use it if she's not wearing her shirt. It looks ugly.
  • Finger bones
  • Toe bones (and each finger by separate in the unkown group). They only work with her "nude legs" bodygroup, not with her "boots" bodygroup active.
  • Eye bones (EyeLeft and EyeRight)
  • Supports Ambient Occlusion
  • Clothes, hair and face allow $phongboost and $phongexponent attributes to make them look "wet".
  • Breasts, hair and ribbon jigglebones
  • There are 2 bones called "LeftBreastUpper2" and "RightBreastUpper2" that allows you to manipulate her breasts without needing to remove the jigglebones
  • Includes a rig called "rig kizuna", so you don't need to create one.


  • Even with the "flat chest (fix clipping shirt)" flex active, it's possible to still have some clipping issues, specially with sudden movements. Not a big deal, but keep it in mind.

Hope you like it! ^^/

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
497 2017-11-01 11.33 MB
Thumbnail image for Kizuna AI


The future is now old man
Reply • Nov. 1, 2017, 7:30 p.m. -  Hi_im_a_Weeaboo
oh jeez... i wish i had this yesterday...took me 2 hours to headhack her but im happy i have this nice model now! thanks
Reply • Nov. 1, 2017, 7:37 p.m. -  Dragos_silver
good jerb. thanks for all your hard werk
Reply • Nov. 2, 2017, 3:53 a.m. -  smolsociety
think you can make an NSFW model for Felix Argyle?
Reply • Nov. 2, 2017, 1:02 p.m. -  A1pH4W01v
Mmm i didn't find a nsfw model of Felix yet. Still, it pisses me off the fact that he's a trap. I would've been so happy if he was female.... grrr. Damn you, japan
Reply • Nov. 2, 2017, 1:52 p.m. -  DevilsCry
Good job fam!
Reply • Nov. 1, 2017, 8:17 p.m. -  derpchip31
Good job fam!
Reply • Nov. 1, 2017, 8:19 p.m. -  derpchip31
Reply • Nov. 2, 2017, 4:55 a.m. -  RenSFM
Reply • Nov. 1, 2017, 8:27 p.m. -  MasterDhead
Love u. :v
Reply • Nov. 2, 2017, 7:19 a.m. -  wynet
Nothing is sacred.
Reply • Nov. 3, 2017, 1:54 a.m. -  metaldedede
You planning on getting that new MAVIS model from Skuddbutt? Would be sickk
Reply • Nov. 3, 2017, 3:59 a.m. -  AdamSandlerAttackCrab
well... its cuter with a dicc
Reply • Nov. 3, 2017, 3:25 p.m. -  A1pH4W01v
In fact, i'm seeing it right know in the uploaded section by someone else, so it must been waiting for mod approval. We should get her in a few hours :3
Reply • Nov. 3, 2017, 5:54 a.m. -  DevilsCry
Yes, port Felix :>
Reply • Nov. 3, 2017, 6:40 p.m. -  Desu
I refuse to port Felix until is 100% canon than "he" is female and doesn't have a penis xDD
Reply • Nov. 3, 2017, 9:58 p.m. -  DevilsCry
The mavis model is not the NSFW version. Very sad
Reply • Nov. 4, 2017, 1:06 a.m. -  AdamSandlerAttackCrab
devilscry, if you Ever deside to do Seras Victoria, i will probabl ypull a deadpool and spell francis with random gib models with her in the middle
Reply • Nov. 6, 2017, 3:59 a.m. -  LordofLumbago
how do you download a .rar file?
Reply • Nov. 6, 2017, 11:19 p.m. -  lolnope
Yo DevilsCry, will you ever port some Kancolle stuff from MMDArchive?
Reply • Nov. 12, 2017, 8:38 p.m. -  Desu
I tried some, but they broke when applying a rig to them in SFM and i had to pass. A week ago i almost ported Remilia and Flandre Scarlet, and again the rig broke right in the last step... MMD models are so annoying sometimes...
Reply • Nov. 12, 2017, 11:34 p.m. -  DevilsCry
Sounds fun eh maybe I'll learn porting in the future
Reply • Nov. 13, 2017, 1:11 p.m. -  Desu
Say, if you ever have an interest, would you be okay with porting Fairy Leviathan over from MMD? She doesn't have to be nude. Here's the character in question: Thank you in advanced.
Reply • Dec. 4, 2017, 2:50 p.m. -  Stararc214
yo my dick hard
Reply • March 8, 2018, 7:37 p.m. -  gremdi
I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 7:42 a.m. -  Commander Shepard
Im MsLewd and i see commander shepard on every post i click on.
Reply • Jan. 31, 2019, 1:02 a.m. -  MsLewd
Despite what was said there are no jigglebones. And that causes some issues in when resizing her, all thing labeled as having jigglebones try to keep the same size as default. This is a problem and I hope it can be fixed, if this will be further updated at all.
Reply • Feb. 28, 2019, 3:27 p.m. -  CraftingVerse
mmmm there are jigglebones. I animated with this model and i can assure it has them (shameless self-promotion, here you have. As you can see, the ribbon, ahir and breasts are moving thanks to the jigglebones. I didn't animate them manually: In fact, if you're having issues when resizing her, it's BECAUSE the jigglebones o.o. To scale a model with jigglebones you have to "bake procedural bones", otherwise, once the model is resized and you press play, the jigglebones will go back to their original size. However, baking the procedural bones removes the jigglebones (they become "normal" bones who had to be posed/animated manually). This is why you can't resize a model with jigglebones if you want to keep that jiggle.
Reply • Feb. 28, 2019, 5:37 p.m. -  DevilsCry
That's very strange because when I look for the jiggle bones, they aren't there. I'll be honest, not sure what is wrong. I'll take your word for it. I just wish it'd work properly for me.
Reply • Feb. 28, 2019, 11:34 p.m. -  CraftingVerse
Ah, wait, are you looking for the bones of those jigglebones in the list of bones available (under the unknown category and such)? If so, they're not there because jigglebones are hidden by default (so they can't be manipulated). As a test, load the model, apply the rig and then move the head. If you press play now you'll see the hair move "alone". Now stop, move her spine and press play again, the breast will move. Those are the jigglebones adapting to the movement of the body and trying to replicate a proper "jiggle". If you want to see the bones and manipulate them to animate them manually, then you have to right click the name of the model and select "Utilities"-> "bake procedural bones". After that the bones will appear and you'll be able to move them manually (keep in mind that after this, they won't move "alone" anymore)
Reply • Feb. 28, 2019, 11:59 p.m. -  DevilsCry
the FBI is currently investing this post
Reply • March 4, 2019, 10:23 p.m. -  itroyen

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