Ronin (SFM)

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RYUJIN NO KEN WO- I mean-ahem. Sword core activated.

Ronin from titanfall 2 (Interestingly enough, called "Locust" in the actual files). Everything that should be glowing is glowing, and the model actually works with lighting this time around.

The sword is part of the model, controlled by the "def magazine bone". It is also bodygroupable. I'm actually starting to get good at porting from blender to sfm. Big thanks to Stuffed for that. Also, thanks to Sync1211 (https:// // for actually ripping these from the game. I just ported it from unity to blender to sfm.

Issues: The texture is a little bit ashy, sorry about that. I actually included a normalmap with this model, not sure if it's showing up though.

His eyes don't glow. Again, you will need to just throw a light on his eyes. I recomend using uberlight so you can get that rectangular light on his eyes, instead of using multiple lights per eye.

This upload only comes with the IMC skin for ronin. If you wanted a MCOR skin, sorry but the post I ported this from didn't come with that.

Lastly, this model's arms don't bend correctly with an ik rig, at least one made by autorigger. I just locked the hands to the torso, animated the lower body since that works fine, and did the rest in FK


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Filename Downloads Created Filesize
Files   995 2018-06-11 17:10:45 33.31 MB
Thumbnail image for Ronin (SFM)
Don't use DDS files in Blender
DDS files are not supported in Blender and cause glitches. Here's some instructions on how to get rid of them.

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