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Hotel Room

 Large preview image for Hotel Room

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 Large preview image for Hotel Room


So the XPS said when I decided to port it.

Original Ported Model & Higher Res Textures(So the page says) by Deexie

ILLUSION stage I believe.

Ported to SFM by me.

Okay, so initially for some reason the shadows didn't work when I would I left the file alone. Suddenly after about a week or two when I decide to try to figure out why it might not be casting shadows it...starts casting shadows like it never had a problem in the first place. I'm happy because I was starting to think there was another way of going about porting SCENES from XNALara.

There's a whole lot going on here but at the same time some laziness on my part.

Nearly the ENTIRE scene is bodygrouped individually so it can be left as an empty space HOWEVER all the bodygrouped things CANNOT be moved as most of the items didn't have bones and while some do like the sofa cushions the actual Sofa itself didn't...I don't think. The little shot glasses and liquor bottle don't have bones either.

Comes with it's own Skydome, which is bodygrouped so it can be turned off but spawns on by default.

Comes with modelsrc+QC and blend file.

There might be redundant VMT's, this was my first successful Scene Port.

Known(Possible) Issues

Scale - The scale is actually a bit smaller than most models, though for some reason whenever I scale it up it feels oddly inconsistent with most models but it's definitely smaller might be because ILLUSION models are wider? No idea. Scaling the root from 0.12 to 0.14(Anywhere in between(whoops, it says 1.2 and 1.4 at first)) should be enough if it's too small.

Lighting - Again, shadows DO WORK however at some point in the Work Camera it MIGHT not show shadows(it didn't for me) but in your SCENE CAMERA it should show shadows just fine. Eventually shadows showed through my work camera as-well so I dunno if it's SFM being a butthole or some QC or VMT or whatever other simple thing I can't think of.

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
210 2016-11-23 24.98 MB
🇳🇱 EU Download
🇨🇦 NA Download
44 2020-03-11 402.66 KB
🇳🇱 EU Download
🇨🇦 NA Download
46 2020-03-11 485.34 KB
Thumbnail image for Hotel Room


Love it, perfect for what I'm planning.
Reply • Nov. 29, 2016, 9:34 p.m. -  Mackarel07
Looks good!
Reply • Nov. 24, 2016, 2:55 a.m. -  radroachhd
This is VERY timely, with what I'm currently doing! Awesome job!
Reply • Nov. 24, 2016, 3:02 a.m. -  Serum
Looks very nice, probably my favorite hotel room so far :)
Reply • Nov. 26, 2016, 1:49 a.m. -  Cr3ep
Really really nicely done. I didnt realise it was scaled down and built an entire scene whilst complaining by myself how difficult it was to do anything at the side of a short bed.
Reply • Nov. 27, 2016, 7:53 p.m. -  samork
I loved it!
Reply • Nov. 29, 2016, 8:37 a.m. -  Lorisor
Something i made with it:
Reply • Nov. 28, 2016, 11:15 p.m. -  Cr3ep
I don't know if this is just me or not, but whenever I load in your hotel room model, It spawns slightly of kilter, rotated slightly... Kinda perstersome for a novice like me that just wants models to be able to be moved around in straight lines >:| the wierd thing is, it seems to throw off the.. cardinal?.. directions of my other models as well, I noticed that the red arrow wasn't in line with the center of my model.. weird, right? Also cant figure out how to remove the #%$@&%$ shades, but I know that's on lol. Very nice model! I just am too noobish to use it properly :P
Reply • Jan. 7, 2017, 6 a.m. -  jimmychanga
Well, have you tried Zeroing the root bone and going from there? I can't imagine why you'd need to move it once you've set it. Arrows not actually lining up may be a bone issue, since I just port it's probably an issue with how the bone is rotated so when spawned in SFM it remains rotated so it's slightly off(or greatly off depending on the model). I didn't think it would be THAT huge of an issue considering it's a Map Model. Remove shadows? Or are you turning all the bodygroups off to have a blank area and still see the dark spots where the furniture was located? If so then that's just how the textures(on the wall I think?) are but you could probably get away with some Element Viewer work if you change the 'Wall' and 'Ceiling Wall' textures and give them $basetexture of 'White' or 'Grey' then a $color2 you can eliminate the wall textures and color them and they'll be shadeless.
Reply • Jan. 7, 2017, 6:10 a.m. -  Lorisor
Thanks for this! It's very useful!
Reply • Jan. 21, 2017, 6:36 a.m. -  Morittchi

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