[Overwatch] Bastion

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I've been wondering on what I will upload here so why not upload a model that has been experiencing material issues for the past few days right?

Shout out to nobody81 for the original upload, I wouldn't have gotten the model if it wasn't for him.

So a lot of you are probably wondering what this upload has and if it is better so I'll go ahead and get on with the list.

  1. I COMPLETELY re-did Bastion's rig.

  2. He now has a Valvebiped rig with controls for the shoulderplates, lever on his chest, minigun and his welder.

3.The welder is a bodygroup, right click in the animation set editor go to tools then tick on welder.

4.His toes are rigged as well! So you can individually move his robotic front and back (toes??) when animating.

Reason why I mark this model as incomplete is because the materials aren't 100% done yet and I still need to add a few extra things to him. By the time he is complete he will have facial flexes (Yes, I said facial flexes) as well more bones and finished materials along with an IK rig for it.

That's about it for this model, for now! I'll update him again in the next few days.


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Filename Downloads Created Filesize
  Bastion.rar   726 2016-08-05 18:44:09 5.83 MB
Thumbnail image for [Overwatch] Bastion
Unreal Engine to Blender: Normal Mistakes
Common mistakes people often make when importing models authored for Unreal Engine into Blender. It's a Green Channel flipping video!

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