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MARVEL VS. CAPCOM: INFINITE - Rocket Raccoon and Groot

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 Large preview image for MARVEL VS. CAPCOM: INFINITE - Rocket Raccoon and Groot

Description

"The Guardians of the Galaxy are nothing without me"

"Im am Groot"

Rocket Raccoon and Groot from MARVEL VS. CAPCOM: INFINITE. Include:

  • Animations
  • Color skins
  • Items
  • Camera animation

Credits Capcom - Models, textures and animations Gildor - Make Umodel for models and animations export

8Yaron8 (Me) - port them to Source Filmmaker

If you want to support financially, then use the following requisites:

Fiverr - https://www.fiverr.com/yaron8/ Patreon - https://patreon.com/8Yaron8

Tags: Capcom, Marvel, Animal, Alien, Avengers, The Guardians of the Galaxy, Hero, Tree, comic.


Filename Downloads Created Filesize
Files
MVC_-_Rocket_Raccoon_and_Groot_rJ7eQXK.rar
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
39 2019-07-12 228.29 MB
MVC_-_Rocket_Raccoon_and_Groot_u99uL06.rar
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
22 2019-07-09 228.36 MB
MVC_-_Rocket_Raccoon_and_Groot_g0qJwYJ.rar
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
24 2019-07-09 222.54 MB
Previews
Raccoon2.jpeg
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
33 2020-03-01 900.0 KB
Thumbnail image for MARVEL VS. CAPCOM: INFINITE - Rocket Raccoon and Groot

Comments

@xXScarletGmodXx im use 3ds Max, when im port models from Unreal engine games, there is a setting for importing the size of the model. For each game is obtained in different ways. And also in the model QC file, you can write a command $scale (number of size) for resizing. But it is not compatible with models with flex.
Reply • July 12, 2019, 7:14 a.m. -  Yaron
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I've tried porting models over w/ the anims ripped from games. Was wondering if you could tell me how you scaled the models properly and kept the anims from getting completely offset? Anytime I apply scale in blender it goes wonky.
Reply • July 11, 2019, 3:14 a.m. -  xXScarletGmodXx
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