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Barbell – Japanese Spa Prop Pack

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 Large preview image for Barbell – Japanese Spa Prop Pack

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 Large preview image for Barbell – Japanese Spa Prop Pack

 Large preview image for Barbell – Japanese Spa Prop Pack


A custom built Japanese spa prop pack loosely based on TriageX anime.


  • Spav2 (Main structure)
  • Groundv3 (Pool structure)
  • Lamp1
  • Lamp2
  • Parasol (Rigged, 3 Skins)
  • Rock1
  • Rock2
  • Shrub
  • Sign
  • Wash (Bathing tools)
  • Water (Pool Water)

Additional Content

  • SkyFX Prop (Simple Night SkyDome)
  • emptyspacev2 Map (Map with empty I use with environment props like this)
  • barbell_Japanese_Spa.dmx (Save state of my build)

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Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
100 2016-11-13 94.04 MB
🇳🇱 EU Download
🇨🇦 NA Download
52 2016-11-13 94.04 MB
🇳🇱 EU Download
🇨🇦 NA Download
52 2016-11-13 94.1 MB
🇳🇱 EU Download
🇨🇦 NA Download
186 2016-11-14 94.15 MB
🇳🇱 EU Download
🇨🇦 NA Download
64 2020-03-01 1.65 MB
🇳🇱 EU Download
🇨🇦 NA Download
45 2020-03-11 1.14 MB
🇳🇱 EU Download
🇨🇦 NA Download
47 2020-03-11 1.25 MB
Thumbnail image for Barbell – Japanese Spa Prop Pack


Nicely done, thanks for this
Reply • Nov. 13, 2016, 1:47 p.m. -  retrojaysftw
The dmx file isn't working for me.
Reply • Nov. 13, 2016, 3:10 a.m. -  luke170
I love you.
Reply • Nov. 13, 2016, 3:32 a.m. -  sfmfuntime
Your Rooms are always lovely, well done i love it.
Reply • Nov. 13, 2016, 2:50 a.m. -  WeylandYutani
It looks really cool, but there's so much fog that i can barely see stuff when i enable lighting. I noticed that the fog_end parameter is set on -1, maybe that should be changed?
Reply • Nov. 13, 2016, 1:49 p.m. -  Cr3ep
@Cr3ep: I haven't set any fog up, at the most there is volumetrics switched on with some of the lights so feel free to turn some of those down/disable.
Reply • Nov. 13, 2016, 3:40 p.m. -  barbell
** PS your map won't load from within the /barbell/ subfolder it appears to need to be in the /maps/ root. Also, it's the schoolroom and not the new Spa..
Reply • Nov. 13, 2016, 3:42 a.m. -  sfmfuntime
Wait so it's not the spa? Ugh.
Reply • Nov. 13, 2016, 3:58 a.m. -  the_randomizer
Reply • Nov. 13, 2016, 5:06 a.m. -  wanksyyy
sorry my fault i put the Japanese school instead of the spa save file in, just corrected that. Otherwise all the models are correct. Note to self booze and RAR files don't mix.
Reply • Nov. 13, 2016, 7:27 a.m. -  barbell
Reply • Nov. 13, 2016, 9:10 a.m. -  JohnsonC47
@barbell: I don't understand why, but it does this: ![enter image description here]( "enter image title here") If i turn all the lights off (with global lighting still enabled) it goes away. Doesn't seem to be a problem with the volumetrics, i tried to disable it for all lights but i still see that black wall. Could it be something wrong with my SFM render settings?
Reply • Nov. 18, 2016, 9:53 p.m. -  Cr3ep
Damn, the image is not working:
Reply • Nov. 18, 2016, 9:54 p.m. -  Cr3ep
@Cr3ep: Looks like you have been messing around with your "ZFAR" range on your camera settings. right click the camera > Show in element viewer > camera. edit zfar to be "5000" or above, I assume its in hundreds at the mo.
Reply • Nov. 18, 2016, 10:21 p.m. -  barbell
@barbell: Thank you for the answer, but i tried what you said and that was not the problem. The value was already far over 5000 (around 28000 or so) and changing it didn't provide any result. The work camera is affected by the issue as well, so i assume that's not camera-related.
Reply • Nov. 18, 2016, 11:42 p.m. -  Cr3ep
Been having a water problem with every water model I try to load. You're spa water and many other water planes load with a solid black texture, any idea what could be causing this?
Reply • Dec. 20, 2016, 12:25 a.m. -  shadez
I had the black wall thing too, like it wouldn't let me see further than a set distance unless I disabled all the lights. To fix it, load the dmx and then change the map. Reloading emptyspacev3.bsp (the map given with the file) doesn't work, so you'll have to load a classic void-type map like scenebuild_hugevoid. Oh and a little tip : if you want to see the clouds, you'll need to point a light at them. Barbell, if you want any more info I'll be glad to help. Otherwise great job man, it's a beautiful scene with great lighting, thank you.
Reply • Jan. 8, 2017, 5:56 p.m. -  Zhin
Can someone help me with a lighting problem. I put the lamps and they don't really work. Here is the picture: file:///C:/Users/Famoreno/Downloads/Bruh.webp The sky is set up and stuff, but the light is bad. If I use my light kit(From SFM), the pictures surroundings in SFM becomes darkened! Here is the picture: file:///C:/Users/Famoreno/Downloads/Bruh_Bruh_.webp Please help, I am pretty new.
Reply • Jan. 10, 2017, 7:05 p.m. -  Noriglow
@norimods you just copied the links on your machine. You gotta upload the images somewhere or nobody will be able to see it.
Reply • Jan. 21, 2017, 11:40 p.m. -  cadsotter
When I start rener picture in your maps,my SFM is not responce.What should I do?
Reply • Nov. 11, 2017, 1:36 p.m. -  Ozon971Games
i can't see the water, its black
Reply • April 4, 2019, 2:14 a.m. -  Elnegr0

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