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This map is an edited upload of mini_city_final01 from garrysmod[dot]org with author's permission. Its re-rendered in HDR and is encouraged for Tokusatsu related posters or video making. This is a rough render so it is not the best I know. Most of the buildings were removed to encourage scenebuilding, and the other buildings at the end(s) of the map are to hide the skybox's endless grey void. Also, the models you spawn in are bigger than the buildings by default, to fix this, right-click on the model, go to "Utilities" then click "Add Scale Control to Models"; from there you should then again click your model and then be able to scale it up or down to your liking.

P.S. This map *IS* Gmod compatible if you, once again, have Counter-Strike: Source

NOTE I will take this map down if the original owner requests me to at any time.


Most of the map takes use of Counter-Strike: Source's material files, so unless you want missing textures, mount Counter-Strike: Source to the Source Filmmaker.

Map Name: mini_city_final01_dext

Original Mapper: GreatDictator HDR ReRender: *[BB2] Faith *


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Filename Downloads Created Filesize
  mini_city_final01_dext.bsp   626 2016-12-04 14:50:20 104.76 MB
Thumbnail image for Mini_City_Extended_Scenebuild_Tokusatsu
Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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