Metal Gear MKII - Metal Gear Solid 4

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This is the Metal Gear Mark II from Metal Gear Solid 4. It’s a small robot that helps Snake throughout the game and acts as a moving video screen and microphone for Hal Emmerich to communicate in the field.

The source port is a fully rigged biped that loosely follows the valve biped – it obviously isn’t compatible with rigs, but will retain the right/left bone colors. There is an inner compartment in the chest that you can open via bones. I couldn’t find any info on scale for the thing, so I kind of eyeballed it going from pictures and memory - it feels about right.

Bodygroups allow you to toggle the screen and arm. Skingroups turn the screen and LED on/off. On top of that, there are 4 skins – the main, red, dark grey and light grey. The screen, when on, is an RT screen.

**Bugs: ** The rigging on the arm isn’t great. Sorry. There’s some smoothing issues here and there – the normalmap baked in a lot of smoothing that was lost in the rip, but I did what I could.

**Credits: ** Kojima Productions: Model and textures devilsnake88: Rip Lt_Commander: Port

**Includes: ** MGS4\characters\metalgearmkii.mdl


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Filename Downloads Created Filesize
  MetalGearMKII.7z   598 2016-11-11 03:54:34 3.04 MB
Thumbnail image for Metal Gear MKII - Metal Gear Solid 4
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.

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