Dota 2 reworked heroes (Part 1)

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I was really dissapointed about Dota models for SFM. I’m not a modeller, but I did my best by editing their textures. There are still a lot of the problems with heroes models like shitty fingers, bones etc. I have tried make them look like their analogs from Valve’s arts.

The changes I made with heroes:

  • All 256x256 textures are 4x higher now
  • All “painted” shadows was removed
  • Almost all painted eyeballs were replaced with real human eyes
  • Almost all lips are now textured like real human lips
  • Almost all “dirty” textures are now cleared
  • Drow Ranger and Windranger are now have actual teeth instead of some mess

Part 1 contains:

  • Mirana
  • Keeper of the Light
  • Phantom Assassin
  • Pugna
  • Queen of Pain
  • Silencer
  • Vengeful Spirit
  • Windranger

Special thanks:

  • Yaroslav Gordienko for saving Source 1 Dota content before it was ported to Source 2
  • Slavka Alexeev aka Portman for helping with .VMT files
  • Keller Max for helping with WR and Drow's teeth

Just drop all folders in your SFM/usermod folder (or in SFM/Dota if you got one)

Original Dota 2 content you can download here:

**I HIGHLY recommend you tou use auto-rigger for rigging them! **

Screenshots with textures comparison:


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Filename Downloads Created Filesize
  Dota2HD1.3.rar   543 2017-02-28 20:19:22 221.78 MB
  Dota2HD1.5.rar   416 2017-03-01 19:37:04 221.78 MB
  Dota2HD1.6.rar   421 2017-03-16 17:21:52 219.03 MB
  Dota2HD1.7.rar   619 2017-03-17 06:54:15 208.48 MB
  Dota2HD1.7_ztp5vxh.rar   546 2017-03-17 06:54:51 208.48 MB
  Dota2HD1.rar   435 2017-02-27 21:18:50 219.77 MB
  Dota2HD1.1.rar   417 2017-02-28 13:10:21 219.89 MB
  Dota2HD1.2.rar   429 2017-02-28 17:47:11 221.78 MB
Thumbnail image for Dota 2 reworked heroes (Part 1)
Getting rid of Pink Models in Blender
Pink models are, similar to how it is in game engines, a sign that Blender is unable to find some textures. A common issue with downloaded files, and relatively easy to fix.

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