Ghost Recon: Wildlands - Karen Bowman

Description

Intelligence officer for the Ghost Recon team alias "Karen Bowman", extracted from Tom Clancy's Ghost Recon: Wildlands.

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  • Flexes for facial animations (they aren't too detailed because I just wanted to get this model out)
  • Bodygroups for body and headset
  • Original skeleton with default bone names (some bones are renamed)

Model might not support extreme poses because most meshes might have 4 bones affecting vertices.

Report in the comments if there are critical issues.

I'll most likely adjust the hair color as it looks too bright.

#(No SFM preview yet, so the Wildlands screenshot shall do for the moment)

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Notice: Do not use this model for commercial purposes or in any way which you may directly profit from it, eg. redistributing it with a price tag. I do not own this model and I am not responsible if you get in trouble for doing so. You may modify, share or redistribute the model in any way you want to another website under the condition you follow the previous set of rules as well as make sure you give proper credit to original developers as well as myself, you don't have to notify me directly if you plan on doing so. You can optionally leave a link to this page if you want, but make sure to give proper credit to the proper authors.

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Credits:

  • Ubisoft
  • Me for skinning and porting models to SFM

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Filename Downloads Created Filesize
Files
  grwildlands_karen_bowman.zip   565 2018-12-03 20:38:05 79.8 MB
Thumbnail image for Ghost Recon: Wildlands - Karen Bowman
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.

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