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Ghost Recon: Wildlands - Karen Bowman

 Large preview image for Ghost Recon: Wildlands - Karen Bowman


Intelligence officer for the Ghost Recon team alias "Karen Bowman", extracted from Tom Clancy's Ghost Recon: Wildlands.


  • Flexes for facial animations (they aren't too detailed because I just wanted to get this model out)
  • Bodygroups for body and headset
  • Original skeleton with default bone names (some bones are renamed)

Model might not support extreme poses because most meshes might have 4 bones affecting vertices.

Report in the comments if there are critical issues.

I'll most likely adjust the hair color as it looks too bright.

(No SFM preview yet, so the Wildlands screenshot shall do for the moment)


Notice: Do not use this model for commercial purposes or in any way which you may directly profit from it, eg. redistributing it with a price tag. I do not own this model and I am not responsible if you get in trouble for doing so. You may modify, share or redistribute the model in any way you want to another website under the condition you follow the previous set of rules as well as make sure you give proper credit to original developers as well as myself, you don't have to notify me directly if you plan on doing so. You can optionally leave a link to this page if you want, but make sure to give proper credit to the proper authors.



  • Ubisoft
  • Me for skinning and porting models to SFM


Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
93 2018-12-03 79.8 MB
🇳🇱 EU Download
🇨🇦 NA Download
60 2020-03-01 1.03 MB
Thumbnail image for Ghost Recon: Wildlands - Karen Bowman


Do you think you could ever add the corruption stuff from dead space?
Reply • Dec. 5, 2018, 2:12 a.m. -  pikminbeebop
One last thing. To get this clear through my thick skull of mine. There is no way for you to export the corruption simply due to it being apart of the game's geometry? Would that mean that you would have to remake it yourself?
Reply • Dec. 6, 2018, 11:19 p.m. -  pikminbeebop
Only similar things are tentacles, the Guardians, the pods they pop out and the Cysts (the landmine things from DS2 and DS3). And no you don't have to pay to me for anything like that, only if you want some sort of a massive project to be done or anything complex like rigging some of the character models, but I don't have time for either of the ones I mentioned above or any commissions for that matter, since I'm going to be away for at least the next 6 months and this month I'm busy with some other things.
Reply • Dec. 6, 2018, 12:41 p.m. -  _MaZ_TeR_
The link to the SFM model is to the Sueno model :)
Reply • Dec. 4, 2018, 8:20 a.m. -  Carlomay
The Corruption is part of the world geometry, I don't know how I would go about getting them to work as props since they're designed to be part of certain areas.
Reply • Dec. 5, 2018, 7:08 a.m. -  _MaZ_TeR_
Yeah cuz I copied and pasted that model's description to here and left that link here accidentally
Reply • Dec. 4, 2018, 12:57 p.m. -  _MaZ_TeR_
ooooooh does this mean you'll look into Sam Fisher's model as well?
Reply • Dec. 7, 2018, 9:21 a.m. -  Citrus-NZ
Alright, thanks bro. You take care now and stay safe.
Reply • Dec. 8, 2018, 7:47 p.m. -  pikminbeebop
Have to see, I haven't found the model yet.
Reply • Dec. 7, 2018, 10:11 a.m. -  _MaZ_TeR_
No problem and you too
Reply • Dec. 8, 2018, 9:39 p.m. -  _MaZ_TeR_
@pikminbeebop I can export it no problem, but the thing is that because the parts where the corruption are available are made spesifically to only fit those certain areas. What I could do is take the Corruption texture and make custom props based on it, but don't have time for that.
Reply • Dec. 7, 2018, 10:13 a.m. -  _MaZ_TeR_

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