Description
A low cost prop that imitates a scrolling background, just place a vehicle in the center and it will now look like its moving without the need to animate. This saves you a lot of hassle with moving actual props around and the problems that creates for jiggle bones etc. There are 7 skins, each has a motion blur version, its early days some I’m still figuring out whats looks best but for now this does the job as seen in my previous clips. You can also find some bones to reshape the object to improve the views.
If you want to update my default speed you can edit the number for texture scroll rate with the VMT:
“"texturescrollrate" 0.1”
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Filename | Downloads | Created | Filesize | ||||||
Files | |||||||||
Barbell_-_Rolling_Scene_Prop_V1.rar | 802 | 2017-08-27 20:10:47 | 7.73 MB | ||||||
File contents: | |||||||||
Materials/Barbell5/cubemap/cubemap.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road10a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road10a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road10b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road10b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road1a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road1a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road1b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road1b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road8a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road8a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road8b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road8b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road9a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road9a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Road9b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Road9b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene10a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene10a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene10b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene10b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene1a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene1a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene1b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene1b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene2a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene2a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene2b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene2b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene3a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene3a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene3b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene3b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene4a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene4a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene4b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene4b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene8a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene8a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene8b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene8b_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene9a_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene9a_BM.vtf Materials/Barbell5/Enviroment/Rolling Scene/Scene9b_BM.vmt Materials/Barbell5/Enviroment/Rolling Scene/Scene9b_BM.vtf Models/Barbell5/Enviroment/Rolling Scene/RollingSceneV1.dx90.vtx Models/Barbell5/Enviroment/Rolling Scene/rollingscenev1.mdl Models/Barbell5/Enviroment/Rolling Scene/rollingscenev1.vvd |
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