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Piratecatty Animal Rig Pack

JawSFM has yet to upload a media file


This is just a pack of four Rig-Scripts I plonked together for Piratecatty's Animals. You can get the models here: >>>Linky<<<

Unpack to \usermod\scripts\sfm\animset\. Most animals are covered:

  • all wildcats including sabertooth + the rhino

Unrigged: Tortoise, Elephant, Goat & Snakes. But they all have animations so it should not be a huge problem.


Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
119 2017-01-24 20.51 KB
Thumbnail image for Piratecatty Animal Rig Pack


No foxes, ever. ;-;
Reply • Jan. 26, 2017, 8:09 p.m. -  Manual_Control
i luve yu <3
Reply • Jan. 25, 2017, 12:21 a.m. -  Nicobay
Waited so long for a "snake" :D ty
Reply • Jan. 26, 2017, 2:34 a.m. -  schiwfty
Thanks for sharing
Reply • Jan. 25, 2017, 2:42 a.m. -  Akikosdream
Imagine all the porn that can be made with this
Reply • Jan. 25, 2017, 7:16 p.m. -  aoe3
Now we just need realistic elephant vagina.
Reply • Jan. 26, 2017, 6:55 p.m. -  jranimator
yup the male lion and i used the mliononly rig :3 thing is , when i make the lion stand in a normal position *not the one he spaw* we can see some bug , not sur its about the rig , maybe just the model itself
Reply • Jan. 30, 2017, 9:53 p.m. -  Nicobay
I moved all the feet to a symmetrical position. Move (not rotate!) the elbow and knee bones when the legs turn the wrong way. Rotate the feet to correct the leg's direction. It's the same as for humans, fiddling is always required. Handling gets easier if you rotate the legs into a "neutral" position first and then apply the IK rig. Why do they spawn in a crouched position at all? I dunno, doesn't make much sense. PS: you can import the sequence "idle" and then just delete all the animation data from the timeline after the start of your scene. Get a bit more normal starting stance that way.
Reply • Jan. 31, 2017, 6:20 p.m. -  JawSFM

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