In order to get around the 32-material limit, I divided the Caravan into an exterior and an interior. The exteior I then further broke down into three separate Caravan exterior models ("Default_Scooter", "Jakobs" and "Maliwan) to allow for the various different skins you can purchase from Scooter's Catch-a-Ride. The Jakobs and Maliwan models each have three skin variants. The Default_Scooter model has two skins. Each Caravan exterior model has multiple body groups, allowing you to toggle parts off/on (up to including the exterior shell as a whole).
The interior model has only one skin, but also has several body groups to allow you to toggle various furniture pieces off/on.
As you can see from one of the preview images, these models are rigged (cupboard doors open, wheels turn, etc.) and to the proper scale. To use the exterior and interior models together, all you need to do is lock the "Caravan" bones together. In the animation set editor window, select the "Caravan" bone in the exterior model and drag it onto the "Caravan" bone in the interior model. Next, in the animation set editor window, select the "Caravan" bone in the interior model and slide the "Zero" procedural slider all the way to the right.
If you use any of these models, send me a link to the finished project; I'd love to see it!
Do not repost/upload these models elsewhere... certainly do not claim it as your own work. Please ask before porting to a different format.
- Random Talking Bush over on the XeNTaX forums for creating the Telltale Almost-All-in-One model importer (http://forum.xentax.com/viewtopic.php?f=16&t=11687)
- Cyristal-Artist (http://cyristal-art.tumblr.com/) for all her help and advice for working with Blender (also, the Vaughn and Rhys models are hers)
The Caravan, Fiona, Rhys, Sasha, Vaughn and Tales from the Borderlands belong to Telltale Games and Gearbox Software.
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|mcemily_Caravan.zip||405||2017-09-11 18:02:49||29.79 MB|