Rebecca Chambers (Resident Evil 0) [DazV4 Update]

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 Large preview image for Rebecca Chambers (Resident Evil 0) [DazV4 Update]

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 Large preview image for Rebecca Chambers (Resident Evil 0) [DazV4 Update]

 Large preview image for Rebecca Chambers (Resident Evil 0) [DazV4 Update]

 Large preview image for Rebecca Chambers (Resident Evil 0) [DazV4 Update]

Description

Microseam Fix

I have had a legitimate complaint about the knee microseam, and so I have held my word and have applied the dirty-hack fix. This is the cleanest of the dirty hacks, but it works.

This hotfix adds a new model, with the "_legs.mdl" suffix. You need to attach this to the model like an outfit, and then turn off the "legs" bodygroup on the core model.

This hotfix will not break any existing sessions.

Download microseam hotfix

Notice

It's been brought to my attention that my packager tool accidentally packaged the Prototype model.

Do not use Rebecca_RE0_DazV4-Prototype.mdl Delete that model and its related-name files. It is a deprecated model, inferior to the official Rebecca_RE0_DazV4.mdl. It was not supposed to be included in the download.

I am not going to reupload just to delete those 3 files.

DazV4 Update

Rebecca has been updated to DazV4. Rather than explain what that means by itself, let me just make a list of changes altogether:

  • Significantly improved range on genital flexes (can open much, much wider)
  • Genital flexes no longer have unlightable deformations
  • Completely new body textures & skin tone
  • Properly unified head & body textures
  • Corrected stripper outfit issues (no more stocking clipping through boots)
  • Added pulled-panties bodygroup to stripper outfit
  • Added glasses bodygroup & associated glasses bone for posing
  • Full bodymorph on base model (outfits do not currently support it)

She comes with a data file for the Outfit Loader script.

Like all DazV4 models, she has been compiled with "_dazv4" in all her file names. As such, she will not damage any existing projects with the older release. Note, however, that her body textures will be replaced.

The Medic and Suit outfits currently use the identical versions as were previously released. This will be fixed in a later update, and when done, those outfits will also have "_dazv4" in their name, much like the new stripper and leather outfits already do.

Note that, like all DazV4 models, there is a micro-seam around her knees. If it ends up being a game-breaking issue for you, please let me know! If it's just something you notice while examining the model, I'm not concerned. It's only if it actually ruins a final render that I am interested.

Also note that, unlike previous DazV4 models, Rebecca can have both the big_butt and pregnant flexes active at once, with no ill effects! This is a solution I need to propagate to other DazV4 models, probably just as a single mass-download hotfix, because that's a lot of models to push such a tiny update for...

Note that all of the other issues listed below, with the exception of the stripper outfit, are prevalent and plan to be fixed... eventually. Right now, this little cutie-pie gave me far more stress than I signed on for, and so I'm done working on her for a few days at least...

=======

So I've been working on this version of Rebecca for god knows how long.

She's still not ready for a full release (hence the "Incomplete" tag) - there's a LOT of clipping issues, and a few rigging issues, I need to resolve, in addition to some features that need to be fully supported.

However, she IS currently usable, at about 95%. The issues she has might be annoyances, but they're nothing necessary game-breaking. She's "complete", just not "finished".

Before I break down her features, I do want to note this is a fundamentally different model than the previous Rebecca Chambers I released: that Rebecca was built using her Resident Evil 5 face, and the hair Plasmid made for his Rebecca Chambers, whereas this Rebecca uses her Resident Evil 0 face and hair (the original Resident Evil 0, not the HD remake, which once again changed her face)

With that being said, let's break down her features:

  • Full face-, eye-, finger-, and toe-posing
  • Full phoneme and automatic-lipsync support
  • Jiggleboned breasts, ass, and hair
  • DazV3 w/ corrector flexes for ass & genitals
  • Updated DazV3 IK script, with improved sorting (you will want to overwrite your existing DazV3 IK script with this one)
  • Bodygroups for arm tattoo, back tattoo, and two different tramp-stamps (neither shown in pictures)
  • Special internal flex for solving pussy clipping with full clothes at extreme angles (such as bending over)
  • Bodymorph & genital flexes
  • 4 unique outfits, each with special flexes to expose just her ass: Medic, Leather, Stripper, and Suit

Known issues:

  • The suit. Oh god. The suit. It has so many issues. The toes of the shoes collapse for reasons I don't know, the insides of the thighs clip, and a few issues.
  • Medic shirt clips with her armpits.
  • Stripper stockings clip through boots
  • Suit outfit has no bodygroups for exposing her breasts
  • Stripper outfit has no bodygroups for exposing her breasts
  • She has missing skinslots, which are meant for her bodywriting and runny-makeup skins, both of which are missing

For future releases:

  • Bodymorph support for the outfits
  • Fixing all of the known issues
  • Adding the images & gifs showing off the correctors to this release post

Special thanks to Ordagon for putting together the releases images from the raw stills I exported, while I rushed to write this post. I almost wasn't able to release her today - and then we'd have to have waited 48 hours, which is when I will next have the time to actually write this post.

And delaying her 48 hours just for a text post is silly.


Filename Downloads Created Filesize
Files
  Rebecca_RE0_b1-0-0.7z   240 2017-04-21 45.05 MB
🇳🇱 EU Download   🇨🇦 NA Download
  Rebecca_RE0_DazV4_v1-0-0.7z   409 2017-07-19 43.11 MB
🇳🇱 EU Download   🇨🇦 NA Download
Thumbnail image for Rebecca Chambers (Resident Evil 0) [DazV4 Update]

Comments

gooooooooooooooooooddddddddd ssssssssssssssssssssssss
Reply • April 21, 2017, 8:48 p.m. -  niko_kun
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was just thinking of asking for this model just last night XD
Reply • April 21, 2017, 9:36 p.m. -  Minerkey
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:ainsley9:
Reply • April 22, 2017, 12:36 a.m. -  Munamauno
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Hey LordAardvark! I have a problem... i can't seem to be able to instal any of your mods... Could you help me?
Reply • April 23, 2017, 4:25 p.m. -  BaronAtmos
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Holy shit
Reply • April 22, 2017, 1:36 a.m. -  DarkRoxas
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nice ass!
Reply • April 22, 2017, 1:48 a.m. -  hetaheta1
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I've been wanting this. The model of her I was using had many issues and didn't look that good. Thanks LordAardvark, our lord and saviour.
Reply • April 22, 2017, 2:56 a.m. -  samork
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yuuus
Reply • April 21, 2017, 8:26 p.m. -  faithfulliar
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Thank you
Reply • April 21, 2017, 8:38 p.m. -  SilverScorpion3d
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Wich Models you are talking about ? The latest Models before this from Rebacca was Lords Re5 Rebecca and Reds Re0 Rebecca, both are high quality Models with no real Issues. Both have slight clipping and Body deformations going on but i wont call that an Issue because all 3D Models specially from and in Games struggle with these things still. Anyway the thing im mostly interested in is does she feature the same animatable Belly Bulge like your Re5 Rebecca ? This thing was alot of fun to play with ^^
Reply • April 22, 2017, 4:55 p.m. -  WeylandYutani
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just curious why the bodygroups aren't on the model itself, if you could add the bodygroups to the original model itself that would help a lot
Reply • April 22, 2017, 11:01 p.m. -  Minerkey
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Hmmmmm promising stuff, Lord. Looks noice.
Reply • April 24, 2017, 7:56 a.m. -  hentaiforeva
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I'm pretty new to SFM and I was trying to lock the Medic outfit to the model. I locked it by dragging the name of the outfit onto her model in the Animation Set Editor and then using the Zero slider while selecting her model to connect it together. The clothing attached to her fine but her face became crushed. Am I doing something wrong or is this because of the mod being in beta? Again, I am new to this so sorry if I'm just forgetting something.
Reply • May 7, 2017, 12:39 a.m. -  Poppleman
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Where can we find her hair model?
Reply • Sept. 8, 2017, 11:44 p.m. -  jovial pneumatic rose
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Thanks, don't know how I missed the hair model.
Reply • Sept. 9, 2017, 8:43 a.m. -  jovial pneumatic rose
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The skins for the model are just the head, body and legs with the pink and black no texture thing. Is this normal or did I fuck up?
Reply • April 24, 2018, 4:26 a.m. -  Molten_Sphinx
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Sounds like you messed up, the texture files have to be within the right spot. Materiel-model and so on. Just to double check though, is it within that very area
Reply • April 24, 2018, 6:16 a.m. -  ConfusingXfate
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by dazv4, do you mean this was originally a daz model? can i use THIS in daz? because i mostly use daz and id love to have rebecca there
Reply • Jan. 28, 2019, 12:40 p.m. -  ULTIMA
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