Dead Space 3 - Isaac's Apartment (Scenebuild)

 Large preview image for Dead Space 3 - Isaac's Apartment (Scenebuild)

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 Large preview image for Dead Space 3 - Isaac's Apartment (Scenebuild)

 Large preview image for Dead Space 3 - Isaac's Apartment (Scenebuild)

 Large preview image for Dead Space 3 - Isaac's Apartment (Scenebuild)

Description

Isaac's apartment + vista ripped from Dead Space 3.

Because Source is quite crappy for large maps, I was unable to make this into the map from Dead Space 3 without having to make it into the size of a doll house. So I was forced to make a decision: Either I had to just port just the apartment or put the scenery into parts as models which you have to assemble.

You can either download my own save with the map seen in the screenshots few clicks of a button away or you can assemble everything yourself. If you do download my session, make sure you also download the hugebox map I linked below.

Choice is yours, but make sure you choose a large enough map if you start from scratch and resize the root bone accordingly so that everything fits inside the map and feels natural.

Also, make sure you use the "zero" command when you put the pieces together, with the "root" bone being the source. I suggest hiding the scenery as well so that you do not touch anything vital.

Notice:
Do not use this model for commercial purposes or in any way which you may directly profit from it, eg. redistributing it with a price tag. I do not own this model and I am not responsible if you get in trouble for doing so. You may modify, share or redistribute the model in any way you want to another website under the condition you follow the previous set of rules as well as make sure you give proper credit to original developers as well as myself, you don't have to notify me directly if you plan on doing so. You can optionally leave a link to this page if you want, but make sure to give proper credit to the proper authors.

Contains:

  • Skydome meshes
  • Lunar terrain meshes (all in one model)
  • Vista scenery meshes (all in one)
  • Isaac's apartment (comes in three parts)
  • Particle emulations (2D mesh which acts as a sort of particle, I don't know how to make real ones work properly)
  • (Almost) all the textures from the game, ripped and extracted.
  • Ambient sounds (check the folder)

If you want to use my own custom save of the scenery, you have to download this map:
http://steamcommunity.com/sharedfiles/filedetails/?id=577858677

Credits:

  • Electronic Arts
  • Visceral Games
  • Me for ripping the scenery to 3D Max and porting everything to Source

Known issues:

  • Will add if there's any

I will ignore every negative comment demanding me to fix this and that unless they are willing to help me to fix those issues. Also, please don't start a cespool in the comment section if a certain someone starts a war.


Filename Downloads Created Filesize
Files
apartment_vista.zip
🇳🇱 EU Download
🇨🇦 NA Download
365 2017-07-12 12.53 MB
apartment_vista_dqmtEMS.zip
🇳🇱 EU Download
🇨🇦 NA Download
134 2017-07-12 13.88 MB
apartment_vista_ltsj92A.zip
🇳🇱 EU Download
🇨🇦 NA Download
125 2017-07-15 21.72 MB
ds3_apartment_vista_sfm_maz_ter_.zip
🇳🇱 EU Download
🇨🇦 NA Download
129 2018-11-14 28.03 MB
apartment_vista_GoxbyNA.zip
🇳🇱 EU Download
🇨🇦 NA Download
100 2017-07-12 13.89 MB
apartment_vista_aNRxurF.zip
🇳🇱 EU Download
🇨🇦 NA Download
107 2017-07-13 14.42 MB
ds3_apartment_vista_sfm_maz_ter__ugGRVXl.zip
🇳🇱 EU Download
🇨🇦 NA Download
145 2018-11-15 28.35 MB
ds3_apartment_vista_sfm_maz_ter__gaSynCJ.zip
🇳🇱 EU Download
🇨🇦 NA Download
198 2018-11-15 28.04 MB
Previews
isaacapartment_new3000000.png
🇳🇱 EU Download
🇨🇦 NA Download
109 2020-03-11 957.23 KB
isaacapartment_new4000000.png
🇳🇱 EU Download
🇨🇦 NA Download
88 2020-03-11 806.41 KB
isaacapartment_new1000000.png
🇳🇱 EU Download
🇨🇦 NA Download
86 2020-03-11 788.61 KB
isaacapartment_new2000000.png
🇳🇱 EU Download
🇨🇦 NA Download
102 2020-03-11 919.25 KB
Thumbnail image for Dead Space 3 - Isaac's Apartment (Scenebuild)

Comments

Nice job. Thanks for the dmx file
Reply • July 13, 2017, 2:47 a.m. -  Horsey
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MaZ I love the skydome and the models, Just been playing with the models and I am getting a lot of non reflective black in the bathroom, book stacks, bed, fridge, and many of the walls. They block light but just don't register that the surface is being lite, its like the AO isn't active on the surface but I haven't modeled in my life so am guessing on that.
Reply • July 12, 2017, 3:14 p.m. -  pbowde02
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Or may be I just need to read again your instructions and try again.
Reply • July 12, 2017, 3:18 p.m. -  pbowde02
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Yes I know that, those materials are missing normal and specular maps, however, the door isn't but I don't know what's up with that. I really have no idea how to fix those
Reply • July 12, 2017, 3:35 p.m. -  _MaZ_TeR_
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Thank you and no problem
Reply • July 13, 2017, 1:19 p.m. -  _MaZ_TeR_
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Thank you MaZ for the great work.
Reply • July 14, 2017, 5:39 a.m. -  pbowde02
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No problem
Reply • July 14, 2017, 1:29 p.m. -  _MaZ_TeR_
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That really is an interesting location. Thanks a lot, Maz!
Reply • July 13, 2017, 8:09 p.m. -  DesireSFM
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Removed old files and installed the latest, works like a charm! Beautiful, thanks again!
Reply • July 17, 2017, 10:38 a.m. -  neimles
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Exactly what I did and have been doing all this time I've used SFM. Then again, I'm a noob when it comes to SFM, so it's most likely a problem with my game files. My SFM is getting pretty bloated. Maybe something is conflicting with this, dunno. Should look in to the console error messages, or just do a clean install of SFM. Anyway, I appreciate you answering. All your other ports have been working just fine for me, keep up the good work!
Reply • July 16, 2017, 3:19 p.m. -  neimles
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Maz's dmx file works fine for me as well. Maybe open on the console and see which textures are missing. Just spitballing here, it may be that the older versions of the upload had those textures and the most recent did not. Regardless, really nice job Maz.
Reply • July 16, 2017, 3:39 p.m. -  Horsey
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Try to remove all the mod related files completely and reinstall the latest version
Reply • July 16, 2017, 6:42 p.m. -  _MaZ_TeR_
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Awesome man ill take it! Thanks
Reply • July 19, 2017, 5:28 p.m. -  lapinedours
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No problem
Reply • July 17, 2017, 7:09 p.m. -  _MaZ_TeR_
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No problem
Reply • July 31, 2017, 7:46 p.m. -  _MaZ_TeR_
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Ok this is sick, man. Much thanks.
Reply • Nov. 14, 2018, 8:25 p.m. -  monamy
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You're welcome
Reply • Nov. 14, 2018, 8:54 p.m. -  _MaZ_TeR_
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It looks like your file path in the material's folder is missing "_maz_ter_" before the deadspacescenery folder
Reply • Nov. 15, 2018, 12:19 a.m. -  Horsey
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Poop
Reply • Nov. 15, 2018, 12:30 a.m. -  _MaZ_TeR_
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It's fixed now.
Reply • Nov. 15, 2018, 12:32 a.m. -  _MaZ_TeR_
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Neatto Neatto Man, Good for Sceneries of Anykind.
Reply • Nov. 15, 2018, 7:41 a.m. -  KizuatoSFM
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Indeed
Reply • Nov. 15, 2018, 10:38 a.m. -  _MaZ_TeR_
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I'm Isaac Clarke and this is my favorite model on sfmlab~!
Reply • Nov. 15, 2018, 12:09 p.m. -  avatar0319
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This is great work, MaZ. I hope you continue doing great scene builds like this.
Reply • Nov. 16, 2018, 5:27 p.m. -  DarkDreamsVR
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This would work really well with my other Sci Fi artworks, appreciate the works that you have done so far! :D
Reply • Nov. 19, 2018, 11:17 a.m. -  RogueAI
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No problem, glad you can find use from this
Reply • Nov. 19, 2018, 1:34 p.m. -  _MaZ_TeR_
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Why thank you
Reply • Nov. 17, 2018, 10:53 a.m. -  _MaZ_TeR_
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I'm Commander Shepard, and this is my favorite map on SFMLab.
Reply • Nov. 21, 2018, 5:58 a.m. -  Commander Shepard
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Wow, good work
Reply • Nov. 28, 2018, 10:29 p.m. -  bonesaw
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Its really cool, but there is a part where there is no floor texture
Reply • Dec. 17, 2018, 11:01 a.m. -  xboxer214
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Which part?
Reply • Dec. 17, 2018, 4:29 p.m. -  _MaZ_TeR_
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excuse me but can you please leave instructions on how to use it the way you did in the images as i am quite stupid and don't realise how to thank you
Reply • Dec. 31, 2018, 9:51 p.m. -  endytheenderman
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On another map? Spawn one of the scenery models, resize the root so that the scenery fits to the map, copy and paste the model and zero the root of that model to the first model's root. Not the Root_Transform since I'm not sure if it works properly. Repeat the process for the other few models.
Reply • Dec. 31, 2018, 10:52 p.m. -  _MaZ_TeR_
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Hello. Maz. Would you like some lemonade?
Reply • Dec. 24, 2018, 3:31 a.m. -  Kyle Green
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We've created many Smut atrocities to humanity The Brotherhood Moons are coming to get us for it
Reply • May 2, 2019, 4:50 p.m. -  SaltyArts
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IIRC, I fixed some issues a year ago with this scenebuild and never uploaded the new version, have to see later if that's the case.
Reply • Feb. 11, 2020, 12:18 a.m. -  _MaZ_TeR_
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