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Fallout 4: Piper

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This project was originally uploaded by Deus_ex_Nihilo. It has been connected to a system account that was used for the SFMLab site migration. Read more about the migration.

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Features: -eyeposing -faceposing -original rig, renamed to fit Valve standards -bodygrouped cap -lots of helper joints, including coat -ik rig script Due to Fallout 4 using morphs for faceposing, this model does not include facial joints more information here Credits: -Bethesda games: original model Noesis model converter -corwin at Nifskope modding tool -Deus ex Nihilo: source engine port

This upload includes the source files, in case anyone wants to modify this model.

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
53 2016-03-26 29.88 MB
🇳🇱 EU Download
🇨🇦 NA Download
50 2016-03-21 29.94 MB
Thumbnail image for Fallout 4: Piper


Now we need Preston... Or should I say... A Settlement needs him...
Reply • March 23, 2016, 8:49 p.m. -  zepharian
Reply • March 23, 2016, 3:37 p.m. -  legendaryasf
I don't know the port process but does this mean you can also have PC's ported to SFM?
Reply • March 22, 2016, 12:33 a.m. -  RedMoa
Reply • March 21, 2016, 10:17 p.m. -  JD0ggX
Thanks Deus!
Reply • March 21, 2016, 10:35 p.m. -  Unidentified
Glad you guys like it :) @RedMoa: i wouldn't know how to port your own character, so far i only found npc's.
Reply • March 22, 2016, 2:55 p.m. -  Deus_ex_Nihilo
Would be awesome to get the default male and female PC ported.
Reply • March 26, 2016, 11:20 p.m. -  a2b
I'll give it a week before someone makes a nude version
Reply • March 29, 2016, 3:42 p.m. -  CortanaSFM
@CortanaSFM You lost the b8 bruh.
Reply • April 11, 2016, 8:21 p.m. -  Gre
Hi m8 , can i make a request? can you extract to sfm my own character of fallout 4? im very in love with her ^^
Reply • April 14, 2016, 11:53 a.m. -  RadeckStark
Hey DxN, I know you got a lot of shit on the steam forums about this "not looking like piper at all blah blah". But i was able to find Piper's .nif file easy enough so the 3d model *is* hers. But did you do any changes to her eye textures of your own in an attempt to "beautify" her? or is that simply how it came out when you ported her? I'm going to port a few models into .FBX format so i was wondering how much i should compensate for texture colors or if i have to make up some of my own from scratch. Also would you or anyone else know how easy it would be to setup minor faceposing from scratch? maybe setting range of motion for things like eyelid where it has the slider going from closed to open, along with a slider for the mouth and an "O" face setting.
Reply • April 18, 2016, 10:29 p.m. -  glossedsfm

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