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From Gamebanana: A nicely detailed suburban map with sewers and lots of secret passages and shortcuts. Lots of custom sounds, textures and models.

You can find more pictures in Gamebanana and the Workshop


Counter-Strike: Source mounted.

Known Issues

- Weird light reflections - Pretty common on ported maps. I wanted to fix it by recompiling the map on my own, however, every time I loaded the map on Hammer, it would crash (impressive, right?), so I had to stick to this port.

Known Fixes

To fix it, type mat_specular 0 on the console, then type buildcubemaps. Save and restart SFM. If when once restarted you still have weird reflections, just type mat_specular 0 again and move on.

Thanks to stuffedbutter

Type -r_hunkalloclightmaps 0 on the console

Thanks to arystoche

Once you do get it to load, open the console and type " mat_fastspecular 0 " to get rid of the rainbow shit without risking a crash. Attempting to build cubemaps will always crash SFM in this map, and "mat_specular 0" has a high chance from my experience.


AnTwanChi - Original map. ℳℛ.VunDrulo - Garry’s Mod port. I did absolutely nothing to this map. All I did was finding it, extract it, “test” it and upload it. Nothing else. So whatever issue it has, it’s not my doing (or wrongdoing)


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Filename Downloads Created Filesize
  Map_-_Number13.7z   1529 2016-11-28 05:30:35 38.64 MB
Thumbnail image for cs_number13
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.

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