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BT 7274

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This project was originally uploaded by Alpha_Derp. It has been connected to a system account that was used for the SFMLab site migration. Read more about the migration.

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 Large preview image for BT 7274

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 Large preview image for BT 7274

 Large preview image for BT 7274

 Large preview image for BT 7274

 Large preview image for BT 7274

Description

Protocol 3: Protect the pilot.


IMPORTANT THING!!!!

This model will spawn in broken, with his bones all out of position. I couldn't find a fix in blender, so I manually moved the bones into their proper place, and exported as an animation, which can be found inside the zip (literally has its own folder)

Import this animation whenever you want to use the model. An IK rig is included to make animating/posing this big boy easier.

The hatch splits open, the bones to open are Def_c_hatch_top and Def_c_hatch_bot. The "neck" bone is directly under the bottom hatch bone, make sure you lock it to that, so that BT's eye will follow.

To get BT's eyelids to squint, you will need to select any of his eyelid bones, and ROTATE them along the red rotator thingy.

Known Issues

This model does not feature ambient occlusion. I'm sorry, but it just didnt come with an ao map.

The parts which should be glowy and self illuminated are technically self illuminated, but they are very dark, including bt's eye. The only way to get his eye all glowy is to use a blue light (AS OF NOW, still wip)


Filename Downloads Created Filesize
Files
BT_Titan_fix_AWz2xdW.zip
🇳🇱 EU Download
🇨🇦 NA Download
74 2018-06-11 20.26 MB
BT_Titan_fix_FINAL.zip
🇳🇱 EU Download
🇨🇦 NA Download
115 2018-07-02 188.25 MB
BT_Titan_fix.zip
🇳🇱 EU Download
🇨🇦 NA Download
39 2018-06-07 20.26 MB
BT_titan.zip
🇳🇱 EU Download
🇨🇦 NA Download
51 2018-06-06 20.25 MB
Previews
BT_wallpaper000002.png
🇳🇱 EU Download
🇨🇦 NA Download
42 2020-03-01 1.05 MB
bt_wallpaper_2_fix000000.png
🇳🇱 EU Download
🇨🇦 NA Download
31 2020-03-11 968.38 KB
Titantoons.png
🇳🇱 EU Download
🇨🇦 NA Download
35 2020-03-11 1.76 MB
BT_wallpaper_updated000001.png
🇳🇱 EU Download
🇨🇦 NA Download
38 2020-03-11 1.09 MB
bt_wallpaper_final000000_9MhzY4v.png
🇳🇱 EU Download
🇨🇦 NA Download
39 2020-03-11 1.06 MB
Thumbnail image for BT 7274

Comments

:D
Reply • June 6, 2018, 6:57 a.m. -  ImAshamedOfMyself
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Not bad.
Reply • June 6, 2018, 7:02 a.m. -  gwamp
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Trust me
Reply • June 6, 2018, 12:06 p.m. -  _MaZ_TeR_
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There's no link for the animation.
Reply • June 6, 2018, 12:58 p.m. -  typoking7
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There's a lot of work to do here. 1. The zip file needs to unzip to models\Titanfall_2\BT and materials\models\Titanfall_2\BT. It's currently not user-friendly. 2. You need to look at the valve developer wiki and other people's work to learn how to use materials. You don't need an ambient occlusion map, you need a bump map. You have a _nml file that suggests it is a normal/bump map, but it looks like a specular map. Try inverting the _nml file color, or go back to wherever you got these assets. Did you strip any alpha channels? This model really needs phong. The selfillum intensity can be set by vmt parameters. 3. titan_cockpit_console.vmt is missing and unnecessary. In Blender, the vertices assigned this material should be on t_cockpit_atlas_01, and the material removed from the blend file. 4. In Blender, for each arm: A. In pose mode, move arm bones into correct position. B. In object mode, apply armature modifier for the arm. C. In pose mode, apply pose as rest pose. D. In object mode, add armature modifier and select the armature. That should fix things.
Reply • June 7, 2018, 2:13 a.m. -  scum
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Model isn't visible ;-;
Reply • June 7, 2018, 7:14 a.m. -  DoktorDocson
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@typoking7 Right ignore that, the dmx is included
Reply • June 6, 2018, 6:09 p.m. -  Alpha_Derp
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Fixed, hopefully
Reply • June 7, 2018, 8:44 p.m. -  Alpha_Derp
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If the model isn't visible, it's likely that the model was moved into the wrong model folder, like the materials models folder.
Reply • June 7, 2018, 1:38 p.m. -  Alpha_Derp
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Alright guys, I messed up the file directory of the zip file, BT is prob gonna show up as invisible. Working on a fix now, I just need to add some folders to the directory here and there.
Reply • June 7, 2018, 3:26 p.m. -  Alpha_Derp
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We can always do with more Titanfall stuff for SFM!
Reply • June 8, 2018, 4:21 a.m. -  Puls3wave
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Why would you release a port in this state? Doesn't even look to be using either of the specular masks at all.
Reply • June 12, 2018, 11:39 a.m. -  Vertical
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yo my dude can i get that mediafire link? i'd love to mess around with the models
Reply • June 23, 2018, 7:15 a.m. -  DoktorDocson
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Nobody else seemed to care enough to port it. So I used my beginner knowledge to bring this guy in. If you'd like to do better, I can send you a mediafire link with all the assets, including spc textures. If not, then that's the reason I ported it "in this state". Because nobody else was gonna.
Reply • June 21, 2018, 8:36 p.m. -  Alpha_Derp
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HI, is it possible to get the weapons? Thanks!
Reply • Nov. 16, 2018, 3:13 p.m. -  parttimegamer15
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I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 6:49 a.m. -  Commander Shepard
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make it useable for Garry's Mod please
Reply • March 6, 2019, 11:21 p.m. -  x0IGAMERI0x
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Make it usable for Garry's Mod
Reply • March 3, 2019, 11:52 p.m. -  x0IGAMERI0x
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Make it usable for Garry's Mod
Reply • March 3, 2019, 11:52 p.m. -  x0IGAMERI0x
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no
Reply • March 10, 2019, 12:25 a.m. -  Alpha_Derp
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what collar bone
Reply • June 9, 2019, 11 p.m. -  lee052
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