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- Fixes Marie's teeth and tongue textures
- Adds the "Gear" bodygroups to Marie and Honoka
- Adds the missing "gear" textures
You need to install the base files first, before installing this hotfix. You want to override all files, when prompted.
Marie Rose and Honoka, both built from scratch on the DazV2 body, with sexy cop outfits.
Features are par the course: full face-, eye-, finger-, and toe-posing; full phonemes for lip-sync; jiggleboned breasts, ass, and hair; genital flexes; simple Bodymorph capabilities; and separately-compiled outfit pieces with Bodymorph capabilities.
And as always, the only Bodymorph that I actively support is the pregnant morph, everything else is use-at-own-risk.
Some notable bugs and how to fix them:
PROBLEM: Marie's shirt clips easily with her shoulder. SOLUTION: Turn off the shirt bodygroup, spawn in and attach the separately-compiled shirt model. Apply a scale to the relevant upperarm bone on the shirt model, and scale it up slightly. Pull the relevant clavicle out slightly.
PROBLEM: Marie's bangs glow really bright under light. SOLUTION: Right-click Marie's hair, Add Material Overrides. Right-click again, Show in Element Viewer, Model. Expand "materials", right-click "marie_front_hair_base", Add Attribute -> Float. Name it "$color2", with the dollar sign. The hair will go completely black. Set the value to around 0.8, should look more correct. Depending on the particulars of the scene, you may need to change it to 0.7 or even 0.6. Which is why I didn't include this fix vanilla.
PROBLEM: Honoka's shirt clips through her breasts, when attached separately SOLUTION: Right-click Honoka, Utilities, Bake Procedural Bones. Scrub through the timeline to update the viewport.
Note that the runny-makeup and body-writing are not currently implemented. I will add these at some later date, but when, I don't know. I am no longer working on these models, and am releasing them as-is for those who don't want to wait any longer for them. They're perfectly usable, just not 100% feature-complete.
I hope you enjoy, and as always, please feel free to report bugs or problems. I'll get around to fixing them eventually.