Fierce Deity - Hyrule Warriors

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More pics/workshop:

[2016 UPDATE]

Huge update, read the changelog if you're interested. Scales are smaller, and skeleton is totally different. If you were working on something, this version will definitely break it.

You can get temporary model overrides for the old skeleton and scale, to continue working on whatever you were doing until you're ready to switch. Additionally, you can get separate model overrides that scales everything back to TF2 like it was before, but with the new skeletons. This second pack is mainly for convenience when working on TF2 or similarly scaled maps, also jigglebones can't scale with the SFM scale controls so this may be necessary for animators.

All the new features have been applied to both sets of overrides, so pick and choose whatever you need, it's all there. Make sure to replace the materials for the eyeballs if you get an override, the new values in the VMT files are needed to work with the different scales.



All supplementary files are now in a single extra download, control groups, IK rigs, particles, etc. You can find that below, but what you need for this specific submission is also in the main download.



This is a cleaned up and enhanced version of Fierce Deity from Hyrule Warriors. Also included are all 3 tiers of his Double Helix sword, which have their own weapon bones.

Contains Hat and Hair jigglebones that react realistically to gravity, and a paintable tunic on skingroup 2. You can toggle normal eyes on Deity with a special flex that hides the white glow.

As a bonus, there is also a Dark Link skingroup, as well as Dark skins for the helix swords.

Has skeleton and flex compatibility with my Link release. Any poses or animations you make with Fierce Deity or Link are interchangable.

The IK rig released with Link also supports this model, it is included in the download, as well as an optional Control Groups file to allow SFM to identify and properly group all of Link's unique bones, which is also the same as the one used with Link.

The control groups files goes in SourceFilmmaker\game\platform\cfg
Ideally, copy the contents of the bottom of the file provided into your own sfm_defaultanimationgroups.txt file, but if you have never modified this file before, it is safe to just replace it completely with the one in the download.

Color script for painting if you don't already have it:


Taco: Wii U --> SFM magic

Team Ninja/Omega Force: Original Models/Textures

Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible


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Filename Downloads Created Filesize
Files   507 2016-01-31 20:32:27 9.63 MB   458 2016-01-31 20:32:28 11.53 MB   488 2016-04-05 01:22:23 19.75 MB   430 2016-01-31 20:32:28 10.95 MB   422 2016-01-31 20:32:27 9.67 MB   436 2016-01-31 20:32:28 10.95 MB   453 2016-01-31 20:32:28 11.54 MB   467 2016-03-13 19:25:11 19.76 MB
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Blender Asset Manager Introduction
The Blender 3.0 kicks of with a BAM! The Asset Manager is a hot new feature that allows for easy re-use of models.

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