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This project is based on a heavily modified version of Petruz's "Cobra Girl" model. I tried my best to re-sculpt the head and hood to fit Qhala's reference art, and took a shot at optimizing and expanding the catalog of flexes that came with the original model. Comes in dry/shiny variants, glow intensity is controlled by switching skins, and there are a few alternate eye textures in the bodygroups. Rig and defaultanimationgroups.txt included as well. Works with most of Petruz's clothing options (I recommend looking in the lizard pack and cobra girl release), though you may need to play with the flexes a bit to make them fit.

Petruz's model catalog can be found here: http://www.furaffinity.net/view/28151717/

The rigging on the hood is a little bit tricky to work with, but I tried my best to set it up so you can pull the hood over her shoulder like you see in some of her artwork. If you're working with a pose that has her neck bent backwards, there are some corrective flexes to help fix the hood. It's an odd setup, but it's the best I could manage given SFM's restrictive bone limits and my limited knowledge of Blender right now.

Extra special thanks to Petruz for the Cobra Girl base model, and to RatherDevious on FA for the lovely OC.

Shoutouts to Red_Eye for helping me learn how to decompile/port, and to Warfaremachine for all of the tips and assistance while I was learning how to sculpt and rig in Blender.

EDIT: I'm going to have to include this disclaimer here since there is someone out there trying to rip/sell this model:

This model is NOT available for resale purposes. You are allowed to re-distribute derivative versions for free as long as you credit either me or Petruz as well as the original OC owners. Under no circumstances are you authorized to sell this model or a derivative of it on any other website.


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Filename Downloads Created Filesize
  Qhala_for_SFM_V1.zip   6165 2020-02-07 16:13:02 37.91 MB
Thumbnail image for Qhala
Unreal Engine to Blender: Normal Mistakes
Common mistakes people often make when importing models authored for Unreal Engine into Blender. It's a Green Channel flipping video!

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