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Hancock - Fallout 4

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 Large preview image for Hancock - Fallout 4


XNAlara to SFM Port. Face bones added by me, alongside other skeleton improvements. Tagged WIP for now.

  • Includes
  • Includes TheMask's textures for $detail.
  • Face and eye bones.
  • Eye flexes.
  • Bodygrouped hat.
  • Hat, coat and flag-belt can be posed.

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
58 2016-10-21 33.25 MB
🇳🇱 EU Download
🇨🇦 NA Download
70 2016-10-27 33.45 MB
🇳🇱 EU Download
🇨🇦 NA Download
50 2016-10-26 33.45 MB
🇳🇱 EU Download
🇨🇦 NA Download
52 2020-03-01 1.36 MB
Thumbnail image for Hancock - Fallout 4


i love this guy he's cool :D
Reply • Oct. 27, 2016, 4:08 p.m. -  GottoGure
I appreciate this is still WIP, but are eye/eyebrow/forehead and mouth posing gonna be added? Also, many thanks for the upload. Just what I needed.
Reply • Oct. 24, 2016, 4:41 p.m. -  theimaginaryduck
Strange comment to make, but I love the way you do your previews. Cheers for the model.
Reply • Oct. 21, 2016, 6:03 p.m. -  Jibbly
@Jibbly Nice of you to tell me, thanks. Enjoy the model.
Reply • Oct. 21, 2016, 10:50 p.m. -  cagedcarrot
I'm really glad that my tutorial actually helped you out xD
Reply • Oct. 21, 2016, 11 p.m. -  Stealth2111
Eyes work pretty weird, they don't move with the head or neck. Is there a different way I'm supposed to be moving them? I can't manually select them either. In your preview image they look like they're working correctly, so maybe it's just on my end? Great model otherwise, thanks for uploading.
Reply • Oct. 26, 2016, 9:32 a.m. -  erts
ahhhhhhhhhhhhhhhhhhh finallyyyyyyyyy, thank youuu
Reply • Oct. 22, 2016, 8:19 a.m. -  CODAC
@erts I believe I fixed the issues you mean. Give the new version a try. @theimaginaryduck I think I might.
Reply • Oct. 26, 2016, 7:47 p.m. -  cagedcarrot
Help me please, when I move his head\neck the eyes stays on their default place. How can I fix this? I had tried to aply valve 3 spine rig, but it didn't help me. Tried to lock his eye bones, but it don't work too. :C
Reply • Jan. 20, 2018, 11:55 a.m. -  CODAC
Where are you cagedcarrot, when your city needs you
Reply • Feb. 7, 2018, 11:07 a.m. -  CODAC

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