This map is recreation of the first day heist from Rats, so its not 100% the same. This map is actually one of my Left4Dead2 survival maps, so its just been ported over from there to here. So I had to used what I had available to me from Left4Dead2. There are some props and entity's that I was not able to get working with the SFM version of hammer, such as sprites, particle effects, and a lot of physic props. There are differences between the Left4Dead2 version and the SFM version such as the shadowing, which was something I really tried to strive for in the Left4Dead2 version. Since the map is a port let me know if there are missing textures or something is not right, I do not use SFM that much. I do know the physic models on the foliage is a bit messed up, but it's is not that bad. (also I do have custom textures for this map). I will update the map if I find ways to make it look more like the Left4Dead2 version (In my opinion I like the way that version looks more).
If you are curious about the Left 4 Dead 2 version of the map, here ya go. http://steamcommunity.com/sharedfiles/filedetails/?id=494255955
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|offical_rats_sfm_v1.bsp||811||2016-02-16 05:18:51||71.93 MB|
|offical_rats_sfm_v1_1WLhDjt.bsp||697||2016-02-16 22:58:02||72.1 MB|