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Bodymorph Liara V1.0

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So I've actually had this model packed up and ready for release for over a week now. I just haven't been motivated to make a release poster - that's literally the only reason she hasn't been released already. And as you can tell, I still wasn't motivated to make a release poster. I gave up and just throw some shit together. Sorry for the shitty release poster.

Anyways, not much to say. You all know the drill by now when it comes to bodymorph.

Completely new faceposing, comes with IK rig. Standard rig_biped_skyrim_pure.

There are no clothes included. They will be added at a later date, some time after I lift my Model Project freeze. The Dom outfit will return, as well as some canon Mass Effect outfits, with modifications as appropriate (ala the Split-Explorer-Outfit Liara).

No eta on any of that.

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
77 2016-01-31 8.58 MB
🇳🇱 EU Download
🇨🇦 NA Download
34 2020-03-01 263.06 KB
Thumbnail image for Bodymorph Liara V1.0


very nice!
Reply • May 14, 2015, 12:03 a.m. -  aizek3
Neck bone isn't connected with spine. Now this could be just at my end, anyone else have this issue? O.o Other then that everything seems to be great :P
Reply • May 10, 2015, 8:19 p.m. -  blabbler
agreed, love it!!! not only does it have the body morph and the great face posing unlike the others but it also has the original clothes and the nude version in one too, great job!!!! thanks!
Reply • May 9, 2015, 9:14 a.m. -  timothypec
Nice work LodAardvark! :D Agreed Deadbolt, I tend to prefer the canon bodies for characters but I too kinda like her with more meat on her bones too.
Reply • May 9, 2015, 4:35 p.m. -  BradmanX
Loved the tone of your description, it was almost as if I could hear you speaking yourself xD Quick noob question: Having read the explanation from your Tali bodymorph submission regarding jigglebones, I imagine that this model (and other bodymorphs) is not jiggleboned but *does* posses the actual bones for *poseability * - so in essence, I *can* create works with jiggle in the respective areas like I would with Jojje's Pokemon models, right? My alternative of course would be to find a tutorial and actually learn how to use the jiggle physics of another component, lock & zero it, bake etc (or whatever the procedural steps are). Personally, I prefer the succinct feedback of an expert such as yourself :) Appreciate it, thanks!
Reply • May 13, 2015, 12:29 a.m. -  Anguished
the only model you release finished is this ugly bitch?
Reply • May 15, 2015, 4:53 a.m. -  SAMorai
Hi all, anyone knows why is this happening to me when i try to move parts of the movie to start an animation? ![Liara]( "liara wtf")
Reply • Feb. 4, 2016, 3:01 p.m. -  RadeckStark
Hi all, anyone knows why is this happening to me when i try to move parts of the movie to start an animation? ![enter image description here]( "enter image title here")
Reply • Feb. 4, 2016, 2:57 p.m. -  RadeckStark
Hi Radeck My first thought is no rig, right click the model name in the animation set editor window and go to rig > rig_biped_skyrim_pure. Another thing is you use the rotate tool on the main dody and the move tool for the limbs, but also I see that there is a Lock on your unknown which may be locking the head in place. I'm new to SFM to and found this to be a good tutorial [SFM Porn tutorial. A basic animation]( good luck.
Reply • Feb. 5, 2016, 1:56 a.m. -  pbowde02
Sorry I forgot, after you apply the rig click the cog icon on the upper right of the animation set editor and tick show hidden controls to get back the bodymorph sliders on the model.
Reply • Feb. 5, 2016, 2:10 a.m. -  pbowde02
Hi bowde , thanks for your info and help, yeah yesterday i noticed that i didnt use the rig, so i discovered messing around with sfm, thanks for the tutorial, i will see it ^^
Reply • Feb. 5, 2016, 2:08 p.m. -  RadeckStark

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