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Random Prop Dump

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 Large preview image for Random Prop Dump

Description

MOST OF THESE PROPS ARE INTERNAL, MEANING THEY WERE BUILT FOR ONE-OFF IDEAS OF MINE, AND WERE NEVER DESIGNED TO BE RELEASED!

Click here for a 4k image showing the items included

Indeed, most of these props were made for ideas that I never even publicized. That is why these props may have questionable skingroups, and some are questionable in general. I did not bother trying to generalize or remove any of the skingroups - they are being released exactly as they are installed on my machine.

If there is a prop you don't want to use, due to its skingroups, then either don't use it, find someone to reskin it, or reskin it yourself. Most of the models with questionable skingroups are easy to reskin, and so I encourage people to reskin the models and share the results in the comments of this release.

Note that this is a subset of all the props I've actually worked on. It is maybe about 80% of all the props I have made and have currently not released anywhere. The remaining 20% will probably never be released, due to them being extremely unstable or just generally uninteresting.

Everything in this pack is provided as-is. If there are any missing models or textures, let me know and I will resolve them. Beyond that, I offer no support whatsoever.

Included models:

  • 5-monitor setup
  • Baseball Cap
  • Birthday Hat (fully poseable chin-strap)
  • DxN's Blindfold (recompiled to work with SFM; has flexes to fit different face structures)
  • Large book (fully poseable cover and pages)
  • Bookmark (various skins)
  • Plunger bottle
  • Camera tripod (fully poseable legs, height, and swivel mount)
  • Barbell's Cat-Tail Buttplug (rerigged, and with jigglebones in the tail)
  • TF2's Chocolate bar (with some modifications)
  • A square of the chocolate from the Chocolate bar
  • A cocaine line (terribly modelled, but it has flexes to change its size and shape)
  • A spike collar (flexes to control size of collar and spikes)
  • A box of condoms
  • An individual condom package
  • A cum-ball (with flexes to control its dimensions; intended to be used with internal shots, such as in the mouth)
  • A dance/stripper pole
  • Scenebuildable wall (various skingroups)
  • A shot-glass
  • A pair of glasses from Black-Mesa Source (bodygroups)
  • A handycam (with poseable flip-screen and strap; can be mounted onto the camera tripod with some effort)
  • The Normandy interior from Mass Effect
  • A bottle of Jack Daniels whiskey
  • A BDSM kitty-bowl (has a diminutive name on it)
  • The Kodiak Shuttle interior from Mass Effect
  • Juliet Starling's Lollipop (recompiled to work in SFM, and not have a poorly-positioned root bone)
  • Mad Moxxi's hat (as a separate prop; will overwrite materials if you have my Mad Moxxi model installed)
  • A notepad from L4D2 (given high-resolution textures and re-UV'd to actually be reskinnable; drawing skingroup by DemonicLemon, made for a comic that [unsurprisingly] never panned out)
  • A poster (with flexes for the edges and wrinkling; various skingroups)
  • A robot arm that is IK-compatible (comes with IK rig)
  • DxN's rope cuffs (recompiled to work with SFM; flexes to control the size)
  • A ruler (in inches)
  • Sackboy (recompiled with basic face flexes)
  • A vibrating dildo (one of the first models I ever made... It is the oldest model I have ever released)
  • The 2015 strapon (with a metric fuck-ton of bones for maximum generalization; might be a bitch to pose as a result, though)
  • A bendy straw
  • A robot tentacle (comes in 3 models; a simple one, one with tip flexes, and one with tip & bulge flexes. Differentiated because it's annoying to scroll through 70 flexes when you don't want to use any of them)
  • Plasmid's tongue model (rerigged and with a better-positioned root bone; also has flexes)
  • A toothbrush (the highest-poly model I have ever released. It has about 200k polies in its bristles, and they aren't even poseable! The model was an experiment to push SFM's limits.)
  • My mini-vibrator model (re-released because why not)
  • EDI's visor from Mass Effect 3 (put it on skingroup 3; skingroup 1 doesn't draw properly, and skingroup 2 is useless)
  • A scenebuildable floor (various skingroups)


Filename Downloads Created Filesize
Files
Props.7z
🇳🇱 EU Download
🇨🇦 NA Download
757 2016-01-31 78.5 MB
Previews
Props_sfmlab_big.png
🇳🇱 EU Download
🇨🇦 NA Download
103 2020-03-01 323.89 KB
Thumbnail image for Random Prop Dump

Comments

Awesome!
Reply • May 15, 2015, 7:53 a.m. -  the_randomizer
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Big thanks for strapon prop. ;)
Reply • May 15, 2015, 1:23 p.m. -  LesbianLover
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Works with Gmod? My PC cant almost even handle SFM, and i was wondering if it works for gmod (as they are props/entities)
Reply • May 15, 2015, 7:42 a.m. -  Tyxta
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thank ya LA getting the following error on the strapon though, purple and black checkerbox texture: "CAnimationSetEditor::CreateAnimationSetForModel: model has no facial animation model models/lordaardvark/sfm/props/strapon_2015.mdl [LordAardvark/SFM/Props/Strapon_2015.mdl]"
Reply • May 16, 2015, 5:05 p.m. -  McKraken
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Oh yes. Kitty bowl and a spiked collar. Thank you.
Reply • May 15, 2015, 5:58 p.m. -  Munamauno
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This is bad ass, thanks!
Reply • May 16, 2015, 1:40 a.m. -  teapota
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Hm poster seems to be missing most of it's skins. I see 1-9 but anything at 10 or above is rendered missing.
Reply • May 17, 2015, 8:32 a.m. -  SebaKnight1
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Props are Spawnable in Gmod. But they are static props so you cant pose say the robotic arm.
Reply • May 17, 2015, 4:09 a.m. -  Bacon
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FUCK YEAH, BENDY STRAWS! HYPE IS REEL!
Reply • May 20, 2015, 12:27 a.m. -  BLACKM3SA
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Nice :D
Reply • May 17, 2015, 5:32 a.m. -  BradmanX
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Yea i dont get the strap on textures either its all black and purple :c
Reply • July 17, 2015, 3:31 p.m. -  ff7sephiroth
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Hi Lordaardvark! I was using your 2015 strapon model and the black purple texture isnt an issue since i used the quick fix that TsarChasm mentioned. However the control bone points for the left rear and left front strap arent directly on the actual strap. They are visible but at a different location and rotation. I can still adjust the straps with the way it is right now. but i was wondering if there was a way for me to manually move the bone so that it rests right on the portion of the strap that it controls just to make it easier on me. http://i.imgur.com/oIB9hAE.jpg Thanks! -glossedsfm
Reply • Aug. 25, 2015, 3:28 a.m. -  glossedsfm
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Strapon textures don't work for me. Is there any way to fix that?
Reply • Feb. 9, 2016, 10:08 p.m. -  WillyWanker
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To further expand on TsarChasm's post, if you use Model Viewer from the SDK, you will see that the Strapon_2015 model uses two materials: hagraven_color and P_NUS_1 These are available in the Jack 2015 model (https://sfmlab.com/item/495/) in the location: materials\models\LordAardvark\ME3\Jack\Accessories\ To get the strapon materials to work, you have to extract the following 5 files to the same location in your usermod or whichever directory you use for your models: hagraven_color.vmt P_NUS_1.vmt hagraven_color.vtf P_nus_1.vtf penis_n.vtf Assuming that your Strapon_2015 model was installed in the usermod directory, you can activate the textures by either installing Jack 2015 in usermod, or by extracting only the five files above into usermod\materials\models\LordAardvark\ME3\Jack\Accessories\
Reply • Jan. 16, 2017, 7:21 p.m. -  scum
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These pictures are useless for showcase.
Reply • May 28, 2018, 1:47 p.m. -  Freeemail
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