The Asylum (Vampire: The Masquerade – Bloodlines)

 Large preview image for The Asylum (Vampire: The Masquerade – Bloodlines)

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 Large preview image for The Asylum (Vampire: The Masquerade – Bloodlines)

 Large preview image for The Asylum (Vampire: The Masquerade – Bloodlines)

Description

Only 9 months after I said I'd convert more maps from this game. This time the Asylum. Like the last one I ported tidied it up in Hammer and fixed missing textures. Weirdly I had to build this in the Portal 2 version of Hammer. I've tried it out my side and seems fine but if there's any issues let me know.

I know about the issue in the elevator. With my extremely basic Hammer knowledge I've got it to show but may be glitchy.


Filename Downloads Created Filesize
Files
vtmb_asylum_final_lW8wDVf.bsp
🇳🇱 EU Download
🇨🇦 NA Download
187 2017-06-07 36.41 MB
vtmb_asylum_final.bsp
🇳🇱 EU Download
🇨🇦 NA Download
89 2017-06-04 35.25 MB
Previews
1_WOX9Z3u.jpeg
🇳🇱 EU Download
🇨🇦 NA Download
62 2020-03-01 382.44 KB
4_9nbsA7h.jpeg
🇳🇱 EU Download
🇨🇦 NA Download
59 2020-03-11 331.59 KB
3.jpeg
🇳🇱 EU Download
🇨🇦 NA Download
68 2020-03-11 489.05 KB
Thumbnail image for The Asylum (Vampire: The Masquerade – Bloodlines)

Comments

I'll try it now, I'll let ya know shortly
Reply • June 8, 2017, 4:56 a.m. -  KrazyKomodo
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You shouldn't need any content packs. All the textures should be packed into the BSP. Where are you getting the checkerboard patterns?
Reply • June 6, 2017, 9:51 a.m. -  KnockerDolt
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-unzips folder-
Reply • June 4, 2017, 9:33 p.m. -  Hi_im_a_Weeaboo
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I get a few checkerboard patterns. I've only got SFM and its optional DLCs, so it might be helpful if you stated what other game content you need. Thanks.
Reply • June 6, 2017, 4:46 a.m. -  scum
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^ owo whats this?
Reply • June 4, 2017, 9:57 p.m. -  metaldedede
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yeah I have the purple and black checkers for like half the map..
Reply • June 7, 2017, 5:50 a.m. -  KrazyKomodo
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Alright, it should be fixed now. Tested it on a clean version of SFM and it's working. Can you try it out?
Reply • June 7, 2017, 11:50 a.m. -  KnockerDolt
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Thanks for the feedback. I tried it on a clean install of SFM and saw it. The cubemap is broken. Until I get it fixed use "mat_specular 0" in the console and this fixes it. It worked in the clean install so should work for you guys. Should't take that long to redo the cubemap anyway.
Reply • June 7, 2017, 9:52 a.m. -  KnockerDolt
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ooooh i like it
Reply • June 8, 2017, 1:06 p.m. -  MissNightfox
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