Help! The site looks different!

Wonder what's going on? We've migrated the site to a new codebase. Please read the following letter: SFMLab Migration 2020

Note: SFMLab now uses Open3DLab Network accounts. (SmutBase and Open3DLab accounts) If you do not already have a SmutBase or Open3DLab account, please sign up through this link. Once your new Open3DLab Network account has been created, please log in and take a moment to link your old SFMLab account to your newly created account.

Lichdom - Blasphemer

Is this your upload?

This project was originally uploaded by Whorus. It has been connected to a system account that was used for the SFMLab site migration. Read more about the migration.

Is this one of your uploads? Connect your old SFMLab account to your Open3DLab Network account, and your uploads and comments will be re-assigned to your account automatically within 24 hours.

SFMLab-Import has yet to upload a media file


A port I made, basic raw port from XNA/Raw format. A perfect humanoid monster for all of your monster needs.

Filename Downloads Created Filesize
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
66 2017-07-17 6.27 MB
Thumbnail image for Lichdom - Blasphemer


Somehow the skeleton rig is bugged! When you try to rotate the shoulder it's just rotating a part of the muscle not the whole arm! Anybody can help to fix it?
Reply • Jan. 1, 2018, 6:34 p.m. -  Tyr

Leave a comment

You need to log in if you want to leave a comment.