Ryu-Gi's Blood Props

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Description

Ported these over to SFM since there wasn't an available link for sfm yet. I DID NOT MAKE THIS. I simply ported it from garry's mod.

Features:

  • Eight different varieties of color for each blood effect (with one that fits a multi-purpose role outside of just being blood), which can be changed via the bodygroup tool.

  • Color varieties also make it effective for use as something other than blood.

  • 52 different effects, ranging from blood spatter, to blood cones, to a few bloody hand/foot prints (please note that not all effects are currently shown in the screenshots).

Known Bugs:

  • Hand and foot prints don't seem to reflect light properly to simulate a "wet"/"fresh" blood effect like the rest of the blood effects, and I'm honestly not sure why. I've tried fixing this repeatedly, but it always ends with the effect not showing like it's supposed to. Since I've tried fixing them repeatedly and keep hitting the same snag, simply consider them as a "dry" blood effect for the time being. If I can ever figure out what's causing this bug, I'll certainly make sure to fix it ASAP.

Credits: Ryu-Gi: Created the original models and texture resources that were used in the creation of this pack.

TFA and BlueFlytrap: Miscellaneous shader assistance. These wouldn't have had any light reflection without their assistance.

Ganryu: Creating the extra color variants for the blood effects and compiling them for use in GMod

Images: From steam workshop page

Tags

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Filename Downloads Created Filesize
Files
  BloodProps.rar   2528 2017-08-02 23:27:55 32.9 MB
Thumbnail image for Ryu-Gi's Blood Props
Source Filmmaker: Transparancy
Transparency in Source Filmmaker requires more than just having an alpha channel in your diffuse texture.

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