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Cumball - Prop

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 Large preview image for Cumball - Prop


This file was originally uploaded by KP0988 who has left the community. This upload is not supported by me.

Well, I've been working on this for a while and I was going to include it in with my prop pack release, but that's been delayed for a while, so I figured I'll release it by itself.

Basically, this is a sphere of liquid that has about 25 flexes, and about 20 bones built into it. Now, the bones can't match up to the all/most flexes, so it'll take some working to get it how you want.

It can have a decent shooting effect, if you select all the bones and "Zero" them out with the slider, and then you can reverse this, and it'll expand back to its original size. You do need to do this in the Motion Editor.

Also, it has two skins built into it:

  • The first one is thicker, and has a slime sort-of look.
  • The second skin is fairly transparent, so it should let details of model show through.

One last thing to note, is that this works fairly well with the other cum meshes as well:

Anyways, I think that's the most of it, so I hope everyone can enjoy it, and hopefully it'll be of some use to you. =)

Credits to Synjodeonecros for the original mesh.

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
56 2016-01-31 29.02 MB
🇳🇱 EU Download
🇨🇦 NA Download
133 2016-01-31 28.32 MB
🇳🇱 EU Download
🇨🇦 NA Download
8 2016-01-31 16.07 MB
🇳🇱 EU Download
🇨🇦 NA Download
12 2020-03-01 1.21 MB
Thumbnail image for Cumball - Prop


It is good though combining sliders seems to spaz it out a little. I think I can find some good use for this fun ball.
Reply • Nov. 19, 2014, 5:57 a.m. -  RinAldrin
Amazing work as always Kp. So many variations to create using the sliders.
Reply • Nov. 18, 2014, 3:30 p.m. -  Sedyin
This is fantastic. Well done.
Reply • Nov. 18, 2014, 6:45 p.m. -  SFMUSER
Can't get it to load in gmod, what do I have to do for it?
Reply • Dec. 15, 2014, 2:04 a.m. -  ryansrobb
This would be great in GMod, sadly, it needs some bones removed, it crashes.
Reply • Dec. 5, 2014, 1:58 a.m. -  Interplayer
Used it recently. This is an animator's best friend.
Reply • Dec. 18, 2014, 2:15 a.m. -  Ozzy
| With some experimentation I came up with that. Opens up some good possibilities. Might try making a hot crimson wax version as well.
Reply • Jan. 12, 2015, 7:53 p.m. -  Riddles
I've noticed a bunch of extra bodygroups, some of them appear to be repeats. Does that mean I could create extra textures and with a little adjustment to the vmt file I could have luminous slime for example?
Reply • Jan. 10, 2015, 7:06 p.m. -  Riddles
Didn't spot this before. Thank you based KP for supplying my peasant ass with stuff to use.
Reply • March 7, 2015, 7:23 a.m. -  Sandtrap
Time to try it out.
Reply • March 14, 2015, 2:07 p.m. -  doesitreallymatter
HEY It just white ball how can I fix it?? ( In GMOD )
Reply • Feb. 12, 2016, 3:11 p.m. -  esref380
Reply • March 12, 2016, 6:23 p.m. -  xxXXCaptainFoxyXXxx
@Lukesalmen You extract the models and materials folder into your usermod folder within SFM
Reply • Sept. 23, 2016, 11:04 p.m. -  silverkillz96
im gonna use this for snow lol
Reply • Dec. 21, 2016, 6:52 p.m. -  Mediic
@Riddles How did you change the color?
Reply • Jan. 25, 2017, 4:16 a.m. -  blastodon
One issue I am having with this is that it is too reflective, doesn't look like it has any depth to it at all.
Reply • April 3, 2017, 3:25 a.m. -  Pyrexx1950
Its Downloading As A Rar File And I Dont Know How To Add That into SFM Help
Reply • June 11, 2017, 1:12 a.m. -  Fazbear_Productions
I think this is broken or something, all missing textures or models, console says "missing models" when trying to load it (but it does load, a sphere of purple and black or invisible), and the description says "2 skins" but has 10 or so, none of which work
Reply • May 25, 2018, 12:40 p.m. -  ThatBlackCopFromDawnOfTheDead
I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 7:56 a.m. -  Commander Shepard
i import in and when i open model 3 is them are BALLCUM
Reply • July 11, 2019, 3:20 p.m. -  CaptainNUTT

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