Ghost Recon: Wildlands - HK416

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#"A rifle of choice for US military forces."

HK416 extracted from Tom Clancy's Ghost Recon: Wildlands.


  • Multiple bodygoups
  • Default and tan skins
  • Removable attachments

Make sure you connect the root bones of each model together.

I also included the positions where the stock can be fully extended as well as where the muzzles are located with each barrel option ($attachment).

The model is missing some details but there's nothing I can do for that with this engine's limitations.


For posing purposes.

Note that if you are going to make artwork with this or are going to utilize it with something else, remember to credit me and the original developers.


Known bugs:

To be added...



  • Ubisoft
  • Me for skinning and porting models to SFM
  • id-daemon for extraction tool


SFM Workshop page:


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Filename Downloads Created Filesize
Files   1337 2020-01-13 17:22:27 123.88 MB
Thumbnail image for Ghost Recon: Wildlands - HK416
Ripping ENCRYPTED Unreal Engine Models
Some UE4 games use encryption. This video explains why developers would want to encrypt, and how this works in the context of UE Viewer.

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