Tentacles 2016

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 Large preview image for Tentacles 2016

 Large preview image for Tentacles 2016

 Large preview image for Tentacles 2016

 Large preview image for Tentacles 2016


A new year brings a new iteration of my tentacles. This is iteration 3, and by far, the best tentacle model I've put together to date.

Let's just get right to features, shall we? :mimicondescending:

6 materials (normal maps):

  • Fleshy (extreme bumps)
  • Veiny (minor bumps)
  • Smooth (no bumps)
  • Robotic
  • Hexagon
  • Super special secret material

4 skins:

  • White / recolorable
  • Hentai Purple
  • Fleshy Pink
  • Alien Green

6 tips (as flexes):

  • Connector (snap a second tentacle to the end of the first to double the length)
  • Round tip
  • Sharp tip
  • Suction cup
  • Tongue
  • Whip / grabber

4 Shape Morphs:

  • Taper from root (really fat at the base, normal size at tip)
  • Taper from tip (normal size at the tip, really skinny at the base)(1)
  • Ribbed in
  • Ribbed out

2 Models:

  • Tentacle2016.mdl has the root of the tentacle at the tip. Simply slide the root in and out for penetration, and rotate the tail of the tentacle so it looks like it's rooted.(2)
  • Tentacle2016_reversed.mdl has the root of the tentacle at the base. Position the base somewhere, and rotate the tentacle bones to animate the tip.

Features that don't deserve sublists :mimicondescending:

  • 64 bones, rigged in a quasi-Bezier curve (fancy talk for they bend really smoothly; you have to go to REALLY extreme angles to get jagged corners)
  • 65 bulge flexes, for animating high-quality cum-pumping
  • Fully animatable phallus flex(3), for all your nasty tentacle cumshot needs
  • Flexes for making the tentacle bigger or smaller (4)
  • Flexes for flattening the tentacle in either dimension
  • Flexes for flattening the tip in either dimension
  • 14k polygons of tentacle-y goodness (plus some change for the phallus ending)

This download also comes with the Liara quadruple-penetration animation that I teased (click here to see it) as a sample session, so you can see an example of how I animate the tentacles. Feel free to use it as you please.


  • Urgarulga - Donger mesh and textures used for the phallus
  • LordAardvark - Everything else

(1) This flex is kinda useless. I considered removing it, but decided to keep it. It's not hurting anything.

(2) I find this is far easier to animate penetration with. I highly recommend you try it.

(3) Animating the phallus opening requires a bit of tinkering with the open, close, in, and shrink flexes. It's not perfect, but the Source engine only allows flexes to move vertices in straight lines, so it's the best I could do without pulling some really crazy shit. :mimiunimpressed:

(4) This does not affect length! However, it does affect the fidelity of other flexes. It is highly recommended you apply a scale to rootTransform and get as much of the size as you can that way, so the other flexes still behave correctly. These flexes are only meant for tuning, really.

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
682 2016-02-09 2.68 MB
🇳🇱 EU Download
🇨🇦 NA Download
64 2020-03-11 695.97 KB
🇳🇱 EU Download
🇨🇦 NA Download
65 2020-03-11 684.08 KB
🇳🇱 EU Download
🇨🇦 NA Download
65 2020-03-11 627.02 KB
🇳🇱 EU Download
🇨🇦 NA Download
64 2020-03-11 644.92 KB
🇳🇱 EU Download
🇨🇦 NA Download
78 2020-03-11 747.7 KB
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Reply • Feb. 11, 2016, 5:46 a.m. -  laosduude
What rocks did you use in that liara animation? I don't have them in my sfm
Reply • Feb. 9, 2016, 4:35 p.m. -  tcz12
Reply • Feb. 9, 2016, 7:42 p.m. -  Alixstraza
It seems that there's no difference between the two tentacle models besides the bone order in the animation set editor. Not sure if that's a bug or not.
Reply • Feb. 9, 2016, 11:46 p.m. -  SketchyAfterDark
The root points seem to still be in the same place (forgot to add that bit of information).
Reply • Feb. 9, 2016, 11:53 p.m. -  SketchyAfterDark
...all this tentacle stuff on SFM and NOBODY has made a Hanar joke?
Reply • Feb. 16, 2016, 3:22 p.m. -  ComradeXSnarky
The model doesnt work the file its in can be read but nothing shows up.
Reply • Feb. 20, 2016, 5:50 p.m. -  lightsinx
@ComradeXSnarky This one thinks this is not a laughing matter ;-)
Reply • Feb. 21, 2016, 8:38 p.m. -  devilerofwaifu
It's actually possible to make vertices move in different directions with one flex controller. I'm not sure if it's even possible with DMX models, as the method for doing it requires you to declare multiple frames with the same name and a position value. The position works by going from 0 on a flex slider to x, the declared position, and higher flexes take priority.
Reply • March 31, 2016, 10:56 a.m. -  Goawaynow
https://sfmlab.com/static/emoji/img/mimicondescending.png test
Reply • May 3, 2016, 10:13 p.m. -  plushtrapped
They move kind of strange, but other then that, they are really good!
Reply • Nov. 15, 2016, 5:03 a.m. -  Phantomdust
@LordAardvark thank you very much for this model! Your sample session link doesn´t work anymore, would you be so kind to reupload it plaese? ;D Thanks!
Reply • May 20, 2017, 8:53 a.m. -  dodoka
I test it out!! It turn out to be one of the next model I ever used so far!! Thank you!!!! But I got to ask! Is it available to locked it into other models??
Reply • May 19, 2019, 10:32 p.m. -  Der_Skeleton

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