Alternative Argonian Textures

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 Large preview image for Alternative Argonian Textures

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 Large preview image for Alternative Argonian Textures

 Large preview image for Alternative Argonian Textures

 Large preview image for Alternative Argonian Textures

Description

Two scalier CBBE texture sets for CreepyChimera's Female Argonian Redux. Both have 4k body textures, complete normal maps, and nippled/nippleless options. The model is not included, so you will need to go grab it if you don't already have it installed.

"How do I use these?" With override materials; Use $basetexture and $bumpmap string attributes on argonianfemalebody, argonianfemalehead, and argonianfemalehands, and copy/paste the file path of the textures you want to use. Should look something like this.

"Okay, but where are the other colors?" Override materials. $color on color attribute for color picker, $color on vector3 for RGB. $phongtint on color or vector3 to adjust shine tint.

Credits -Model porting and edit by CreepyChimera -Forgotten Argonian Roots by redtox -Female Dragonic Argonian Textures by ChaserTech, nipple edit by Bluedraggy -Texture porting and edit by Voui


Filename Downloads Created Filesize
Files
LewdArgonian_Textures.rar
🇳🇱 EU Download
🇨🇦 NA Download
448 2018-02-26 74.03 MB
Previews
argonian_demo_boat000098.png
🇳🇱 EU Download
🇨🇦 NA Download
92 2020-03-11 2.5 MB
argonian_textures_demo_tower000095.png
🇳🇱 EU Download
🇨🇦 NA Download
72 2020-03-11 1.25 MB
argonian_textures_demo_cave000047.png
🇳🇱 EU Download
🇨🇦 NA Download
65 2020-03-11 2.07 MB
argoni_inn000217.png
🇳🇱 EU Download
🇨🇦 NA Download
76 2020-03-11 2.0 MB
Thumbnail image for Alternative Argonian Textures

Comments

pretty nice
Reply • Feb. 27, 2018, 7:15 p.m. -  kader117
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How do you change the VMT exactly, I tired to change em like I did the textures but they dont seem to apply, the name and filepaths are the same.
Reply • Feb. 27, 2018, 5:36 p.m. -  Deleted
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no edit: nvm I see what i did wrong, its the texture name then the _n added to it.
Reply • Feb. 27, 2018, 5:38 p.m. -  Deleted
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Edit: Never mind lol
Reply • Feb. 28, 2018, 2:46 a.m. -  the_randomizer
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Is this for the Lewd Argonian model already on here or another model?
Reply • Feb. 28, 2018, 2:43 a.m. -  the_randomizer
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I cannot for the life of me figure out how to add this. I followed a tutorial and everything, still nothing. God damn.
Reply • March 1, 2018, 11:06 p.m. -  Your Pal Kindred
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For those that have trouble changing the textures, follow this guide https://steamcommunity.com/sharedfiles/filedetails/?id=291500222. It helped me, so it will probably help you.
Reply • March 2, 2018, 12:08 a.m. -  loulou0501
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I would have included .vmt files to replace the originals, but I wanted these textures to be more modular, since they are fairly different to the old ones. The way the materials are handled made it more trouble than it's worth to add them as skins too, so pile of .vtfs won out by default. Here's a step-by-step guide, I will probably add it to the description if it's an issue for a lot of people. Add the lewdargonian model in SFM Load a Right click lewdargonian in the animation set editor and select "Add Override Materials" Right click the model in the animation set editor again, go to "Show In Element Viewer > Model". You should now be in the element viewer. Be very careful, as misuse can permanently ruin your session. Click the (+) next to "materials" to expand the override materials In the materials list, click the (+) next to "argonianfemalebody" Right click "argonianfemalebody", go to "Add attribute > String" and name the string $basetexture Your model should now show a missing texture Add another string attribute to "argonianfemalebody", this time name it $bumpmap Copy the address in the "mtlName" field (likely models\creepychimera\lewdargonian\argonianfemalebody), and paste it into the fields for $basetexture and $bumpmap The old texture should now be overridden by the old texture, we need to make it load the new textures At the end of the addresses you put in for $basetexture and $bumpmap, add a and a_n respectively. (so that they read argonianfemalebodya, argonianfemalebodya_n) Congratulations, you have replaced the body texture with one of the 4 body textures (argonianfemalebody can use a b c or d, the rest only have a or b.) Repeat the previous 5 steps with "argonianfemalehead" and "argonianfemalehands" to do the rest of the model. Don't forget to install Orida so you can repeat the material overrides quickly in the future.
Reply • March 2, 2018, 6:49 a.m. -  voui
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4K.... holy lord, and i though i never would see 4K on sfm
Reply • March 1, 2018, 3:32 p.m. -  Shadow_Hitashi
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very nice
Reply • March 4, 2018, 8:16 a.m. -  BewaremyNET
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Override materials. The textures are pretty pale, so they work well with $color.
Reply • March 11, 2018, 1:34 p.m. -  voui
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I love the textures thanks voui! Also could you link the pictures you used here? I would like to download them with high resolution:)
Reply • March 24, 2018, 7:56 a.m. -  Corvo12
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Sure thing https://imgur.com/a/Lxk0u https://voui3d.tumblr.com/post/171303082574
Reply • March 25, 2018, 7:41 a.m. -  voui
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Thank you!~
Reply • March 14, 2018, 7:35 p.m. -  Deleted
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You know, I feel stupid for asking this, but how did you manage to make that Argonian red, like the one on the thumbnail? I've already got the textures working and all, great job!!!
Reply • March 10, 2018, 4:53 a.m. -  Deleted
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what does this work with, so i know haw to use this?
Reply • June 13, 2018, 6:57 p.m. -  infinitygauntlet
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Updated the description with a link to the model you need, as well as links to the credited authors.
Reply • June 17, 2018, 12:23 p.m. -  voui
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What’s that map in background?! I needed it!
Reply • Aug. 1, 2018, 6:06 a.m. -  Der_Skeleton
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bs_fee_monastery_sfm from the official Blade Symphony Content Pack, assuming you mean the one in the thumbnail. The bottom image is one from nightboy's Dear Esther ports, and the rest are scenebuilds.
Reply • Aug. 1, 2018, 9:01 a.m. -  voui
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Yes. I wanted the map that’s in the background, the Fantasy castle Map! And also I never wanted the dragon thing ! I needed the map only! I hope it dose work with SFM , and yeah! The link isn’t working! Can you please send me the right link so I could download it perfectly?
Reply • Aug. 6, 2018, 8:14 a.m. -  Der_Skeleton
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Whoops, I made a typo, bs_free_monastery.bsp. That is the filename of the map, not an address. It's available in the free Blade Symphony DLC through Steam.
Reply • Aug. 6, 2018, 9:52 a.m. -  voui
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The problem with changing the color of the model was solved, but there was another.The textures of the model are not the same as on the miniature, but standard, as in Female Argonian Redux.What to do?
Reply • Oct. 28, 2018, 6:59 a.m. -  MoonFill
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There's probably a better guide for this out there, but $basetexture and $bumpmap need to be added as string attributes. $color can be added as a color attribute for the color picker tool, or as a vector3 attribute for R/G/B. If you're having trouble loading the textures, make sure the path is correct. It helps to have them in the same folder as the original textures. This image should explain it a little more bluntly > https://files.catbox.moe/18yuno.png
Reply • Oct. 28, 2018, 8:53 a.m. -  voui
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I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 7:17 a.m. -  Commander Shepard
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Can you tell me how to set these textures?No matter how I tried, or textures do not change, or instead of them emo texture
Reply • Dec. 22, 2018, 1:59 p.m. -  MoonFill
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I'm pretty new to sfm. I'm currently having some issues with changing the eye colors. Can someone help me?
Reply • Feb. 8, 2019, 6:06 p.m. -  Slenjix
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I'm new to SFM. my problem is the opposite of Slenjix. I can change the eye color fine(for some reason its under skin?), but sense Eye color is changed with the Skin option, How do I change the actal skin color?.. lol
Reply • Feb. 14, 2019, 10:10 p.m. -  Midyin
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Actually change the skin color*
Reply • Feb. 14, 2019, 10:11 p.m. -  Midyin
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"I would have included .vmt files to replace the originals, but I wanted these textures to be more modular, since they are fairly different to the old ones. The way the materials are handled made it more trouble than it's worth to add them as skins too, so pile of .vtfs won out by default. Here's a step-by-step guide, I will probably add it to the description if it's an issue for a lot of people. Add the lewdargonian model in SFM Load a Right click lewdargonian in the animation set editor and select "Add Override Materials" Right click the model in the animation set editor again, go to "Show In Element Viewer > Model". You should now be in the element viewer. Be very careful, as misuse can permanently ruin your session. Click the (+) next to "materials" to expand the override materials In the materials list, click the (+) next to "argonianfemalebody" Right click "argonianfemalebody", go to "Add attribute > String" and name the string $basetexture Your model should now show a missing texture Add another string attribute to "argonianfemalebody", this time name it $bumpmap Copy the address in the "mtlName" field (likely models\creepychimera\lewdargonian\argonianfemalebody), and paste it into the fields for $basetexture and $bumpmap The old texture should now be overridden by the old texture, we need to make it load the new textures At the end of the addresses you put in for $basetexture and $bumpmap, add a and a_n respectively. (so that they read argonianfemalebodya, argonianfemalebodya_n) Congratulations, you have replaced the body texture with one of the 4 body textures (argonianfemalebody can use a b c or d, the rest only have a or b.) Repeat the previous 5 steps with "argonianfemalehead" and "argonianfemalehands" to do the rest of the model. Don't forget to install Orida so you can repeat the material overrides quickly in the future." This read pretty much like trying to read Spanish to me. you completely lost me at "Copy the address in the "mtlName" field (likely models\creepychimera\lewdargonian\argonianfemalebody), and paste it into the fields for $basetexture and $bumpmap The old texture should now be overridden by the old texture" I didnt see anything called "mtlName"... the model is so completely FUBAR that even reloading the scene to before i tried anything didnt help. XD For future reference, those of us that havent gone to school for game design would really appreciate if you just put different skin colors under the SKIN tab.. I'm restarting SFM. fingers crossed I can still use the model at all. ROFL!
Reply • Feb. 15, 2019, 7:18 p.m. -  Midyin
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https://files.catbox.moe/18yuno.png @Midyin I would have to recompile the model to add these textures as skin groups, and since CreepyChimera had a pretty adamant stance on redistributing his models, I'd rather not. About the instructions though... My fault there. I didn't realize SFMLab doesn't allow line breaks in comments, so a lot of the steps are unintentionally run-on sentences. To put it as simply as possible, you have to add these in through override materials. There's plenty of resources available on Youtube, tumblr, the Source Filmmaker community page on Steam, and others that can show you how to do that.
Reply • Feb. 19, 2019, 12:26 a.m. -  voui
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Alright so I love the original and I love this retexture but I just have one question: Where do y'all find these skyrim maps?!? I've looked everywhere and can't find them!
Reply • July 2, 2019, 7:46 p.m. -  HyperGail
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does anyone have MALE argonians? i cant find'em
Reply • Dec. 5, 2019, 9:44 p.m. -  hentaideesqueleto
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Is it normal that the texture moves out?
Reply • March 18, 2020, 6:55 p.m. -  Galilal
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