Ported some animations from Skyrim for the male (around 70 animations), and adapted my puppeteer script to allow for puppeting Skyrim Male animations onto character using the Valve Biped (rig_biped_simple) or GoOR's flavor of ME3 ports (rig_biped_masseffect).
From the "contents" file:
- Valve Biped (rig_biped_simple)
- GoOR's Mass Effect (rig_biped_masseffect)
Skyrim Male animations model
- 23 idle animations
- 4 applaud animations
- Blessing enter/exit/loop
- 4 Bumped / pushed animations
- Cower enter / leave
- 3 dance animations
- Drunk idle / walk
- 2 jump animations
- Laugh animation
- Lay down enter / exit
- Lean back enter / exit
- Lean on shoulder animation
- Look far animation
- Point close animation
- 2 Point far animations
- Swat fly animation
- 4 swim animations
- Door-banging animation
- Cheer & drinking animations
- Walk forward / backward
- Run forward / backward
- Sprint forward
- Warm hands / arms animation
- Wave & wave-over animations
VIDEO ON HOW TO PUPPET
HOW TO PUPPET:
1.) Spawn the model you want to puppet animations onto. This model shall be referred to as the PUPPET.
2.) Spawn the model whose animations you want to puppet from. This model shall be referred to as the HOST.
3.) Copy the Transform samples of the PUPPET and paste them onto the HOST.
4.) Apply scale transforms to the Transform of the HOST such that they are roughly the same scale as the PUPPET. Matching shoulders is generally a good indicator.
5.) WITHOUT APPLYING AN IK RIG, Pose the PUPPET to fit the HOST as closely as possible.
6.) Once done posing, rename the HOST to have the same EXACT name as the PUPPET, but with "Host" at the end.
PUPPET: Elizabeth_Curvy1 HOST: aria1
PUPPET: Elizabeth_Curvy1 HOST: Elizabeth_Curvy1Host
7.) Right-click the PUPPET and apply the appropriate puppeteer script.
8.) Hide the HOST in SFM
9.) Right-click the HOST, Import Sequence. Play the animation you wish to puppet.
10.) Congratulations you've successfully puppeted an animation.
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|SkyrimAnimations.7z||566||2016-01-31 20:32:28||1.55 MB|
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