Pokkén Gardevoir

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My first ever model port, so... sorry if anything is wrong here. This is actually a port of an XPS model.

Please let me know of any mistakes I made, such as missing textures, mislabeled eye bodygroups, or anything. I'm already aware that her rootTransform is in her pelvis rather than in between her feet, but I don't know how to fix that. Sorry. I don't know a thing about models, really. :( Like I said, this is my first ever model port.

The reason I compiled her eyes as separate models is because when I tried to compile them with her body, I kept getting an error saying that there were too many materials, so I did this to work around that, since I'm a Blender noob and I don't know how to actually solve the problem the right way. All you need to do is spawn Gardevoir and both of her eyes, lock the eyes to her body, and zero them. Then pose or animate however you want.

Also comes with a separate chest spike model for those who want to headhack and use the spike on other models.

Credits: RandomTalkingBush: Model files FatalitySonic2: XPS model, which this is a port of

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Filename Downloads Created Filesize
  SFM_Pokken_Gardevoir_1-0.zip   365 2017-04-24 12:54:36 11.36 MB
  SFM_Pokken_Gardevoir.zip   267 2017-04-24 05:17:33 4.49 MB
  SFM_Pokken_Gardevoir_1-1.zip   534 2017-04-24 20:01:06 11.37 MB
Thumbnail image for Pokkén Gardevoir
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.