WoW Female Vulpera - Faye by ColonelYobo

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 Large preview image for WoW  Female Vulpera - Faye by ColonelYobo


ColonelYobo did a great job with the WoW models, but as far as I'm aware, there are no SFM ports of them yet, so I decided to give it a try! (my first public port as well)
Unless I missed some issues, I'd consider it a finished port, it's definitely usable in SFM now
Materials are fairly basic, I tried my hands at eyerefract, and basic bumpmaps/phong. Not perfect, but they do the job. Assuming I can get my hands on ingame skins without downloading WoW again, I might add more skins later, but it's not top priority.

As far as rigging is concerned: Met's Magic rig works, some sliders might end up hidden in "unknown" though. You can find it here:


  • a bunch of flexes (facial and body flexes)
  • bodygrouped earrings (tried using ingame texture, so it looks... unique)
  • jigglebones (breasts, butt, ears, cheeks, tail, earrings)
  • facial bones and other bones for posing (if you prefer using them, or flexes aren't enough)
  • compatible with rig_biped_mets (not included)
  • eyeposing
  • finger- and toe posing
  • might expand your dong ( ͡° ͜ʖ ͡°)

Known issues:

  • Weight painting can be hit and miss, I tried fixing the head, but it's not perfect.
  • XXL flexes for pussy and anus can look somewhat deformed at max, but at least the pussy flex should be barely enough for default male tauren


  • fix bugs (if there are any)

Blizzard for making WoW and Vulpera race (maybe one day playable?)
ColonelYobo for the Blender model
Me for porting it

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
116 2018-08-22 4.97 MB
🇳🇱 EU Download
🇨🇦 NA Download
76 2018-08-20 1.58 MB
🇳🇱 EU Download
🇨🇦 NA Download
71 2018-08-20 1.58 MB
🇳🇱 EU Download
🇨🇦 NA Download
73 2018-08-25 4.95 MB
🇳🇱 EU Download
🇨🇦 NA Download
71 2018-08-27 4.94 MB
🇳🇱 EU Download
🇨🇦 NA Download
130 2018-08-28 3.78 MB
🇳🇱 EU Download
🇨🇦 NA Download
64 2020-03-11 450.93 KB
Thumbnail image for WoW  Female Vulpera - Faye by ColonelYobo


I'm glad you like it, but I wouldn't mind some feedback, especially in regard to jigglebones (they all use same placeholder value). I'm currently working on the male tauren, so both tauren models will be uploaded in the upcoming days, but without a proper rig (I'll include something usable from autorigger). Female nightborne is planned as well, but it should be easier to rig.
Reply • Aug. 25, 2018, 1:28 p.m. -  dong_jovi
Not bad at all. Bug with the tongue bones though. If you use the mouth_open sliders to open the mouth instead of the jaw bone, the tongue bones stay in place instead of moving with the mouth, the tongue itself moves though so that's odd. Works fine if you move the jaw bone instead so not a huge deal. Also I don't know if you edit the weights on the model or not but the head bone could use a little less weighting around the neck. Apart from that I don't see any problems. Nice work!
Reply • Aug. 25, 2018, 6:39 p.m. -  BuddyBoi
Neck seems to be a weighting issue, the original model had 2 neck joints, and I'm not aware of a rig that supports it. 4 spine joints seem to be supported though, so I could look into doing that instead. It would mean I'd have to start with the mesh from scratch, and redo all flexes, but at least the materials are done. I plan to eventually port all 4 models from ColonelYobo, with both taurens currently in the works (nightborne is essentially just a human, when it comes to rigging). And from what I remember, I did try "upgrading" WoW models that I ripped from game some years ago (WoD models), but worgen ended up with a broken rig in Blender. Also, assuming Blizzard keeps their word, new Goblin and Worgen models will be out eventually, so I'd probably use them as base instead.
Reply • Aug. 26, 2018, 9:40 a.m. -  dong_jovi
That flex might take some work, and might look a bit deformed, but I'll give it a try. The tauren dong is almost a thick as her torso, so it'll require some trial and error.
Reply • Aug. 28, 2018, 10:51 a.m. -  dong_jovi
I am aware of the tongue bug, it was originally a separate mesh, and I decided to merge them for now since I didn't figure out how to make SFM do the same flex from multiple objects simultaneously, but I'll look into it. The only weight edit was me limiting the weight to 3 bones automatically, since it's a limid of DMX files, and SMD in comparison made flexes a nightmare. The issue might be that I removed one neck bone to make it work with Mets rig, so now it's messed up.
Reply • Aug. 25, 2018, 7:07 p.m. -  dong_jovi
I can't wait to see the other WoW models (especially the male moose :3), I already have something planned for them. And you did mention working with rips, is it possible for you to improve on some available models? I do know this person named Mailer has been doing pms of things like Sethrak and others on the Gmod workshop
Reply • Aug. 26, 2018, 3:44 p.m. -  ClockworkCorpse
you work really fast mate, tell me, do you make comissions for models?
Reply • Aug. 28, 2018, 1:40 p.m. -  SumerianDragon
Thr Blender file came with a modified rig, but I'm 95% sure it's based on the blizzard rig. I just made it SFM compliant and used extra bones for flexes. Since I tried doing NSFW models by ripping models from the game, I recognized the general bone structure. I don't do any commissions, and it's my first SFM port worth making public, but I am open to suggestions once I finish other 3 models. Generally I'd say as long as the character isn't underage, and interesting enough, I could take a look at available SFW models and see how much work it would take for a NSFW version, but I suck at making textures.
Reply • Aug. 28, 2018, 4:08 p.m. -  dong_jovi
Thank you so much for your patience and dedication! I can't w8 to see the resoults! If you need an hand with testing just ask :)
Reply • Aug. 28, 2018, 4:19 p.m. -  Algorax
Male tauren had some export issues, I submitted a WIP model until it's approved, but it's usable to some degree. Looks like weight mapping and DMX limits can break some things, I'll try to fix the tail by the time it's approved. Automated weighting does fix the tail, but then jigglebones affect wrong areas (unless wobbly back muscles count as feature). And yes, I did originally try my hand at ingame models, and editing the mesh wasn't difficult, but I suck at texture editing :/
Reply • Aug. 26, 2018, 5:39 p.m. -  dong_jovi
Other models seem to have different issues after exporting them, and moderation takes some time. I already uploaded a WIP version of male tauren, and it has a broken weight painting around tail, so I'll focus on that model next. Finishing them will take more time, but all 3 have materials done and load inside SFM, but are far from finished.
Reply • Aug. 28, 2018, 4:33 p.m. -  dong_jovi
i dunno why they ask for a extra pussy flex when you have the bones in the genitals also a questions this was exported to DMX or SMD?
Reply • Aug. 28, 2018, 7:19 p.m. -  warfaremachine
I don't want to start a bunch of projects and leave them unfinished, so for now I'll focus on ColonelYobos WoW models until they are finished. Faye is in working state with minor issues, both tauren models need more work, and I haven't touched the nightborne yet, but it should be easier, since no double jointed legs and stuff. I already tried re-importing the mesh and use two neck bones, but using neck1 as spine 3 made it even worse, so I'll probably look into weight paint to fix the issue on current model, and will remove some tongue flexes (longer, broader or curled tongue might be useful) if there is a way to move the tongue bones together with mouth flex, I could include it as a workaround, but at the moment using jaw bone seems to be the best option.
Reply • Aug. 27, 2018, 10:24 a.m. -  dong_jovi
Flexes are easier to use than bones, I guess. But in that instance I had to improvise with the flex, since male tauren is a significantly bigger model. First 3 "builds" were SMD, but I switched over to DMX, which caused the weighting issue before (but also made flexes easier). I could add the blend and QC files as source, if there is demand. Maybe someone could improve the materials, or add more skins, since I don't have enough space on my hard drive to download WoW at the moment, just to rip the skins.
Reply • Aug. 28, 2018, 7:33 p.m. -  dong_jovi
So the tag M on some models means it's awaiting moderator approval? Huh, I guess you learn something new everyday :P Fascinating job, by the way.
Reply • Aug. 27, 2018, 12:06 p.m. -  monamy
Yep, M stands for awaiting moderation, but I understand the reasons behind it. Also, looks like I fixed the weight paint around the head, at least to some degree, and I removed mouth opening flexes as a workaround for the tongue "bug". Just use the jaw bone from now on. And smaller boobs flex works now as well, so expect an update soon!
Reply • Aug. 27, 2018, 12:29 p.m. -  dong_jovi
very good job thanks for the model :)
Reply • Aug. 27, 2018, 3:03 p.m. -  maronilink
i love you mate!!!!
Reply • Aug. 27, 2018, 7:34 p.m. -  SumerianDragon
well, if you gonna do it from scratch (sounds hard) and re-do the flexes, can you add some doferent ones? to be honest, the tongue flexes are not really necesari cuz moving it with bones is really easy, can you instead add some like smaller boobs, puker lips and that kind of stuff? also, what about the pandaren females? i don't want to be pushy or anithing, is just that no one else is working that for SFM now (as far as i know) and is a really nice model XD
Reply • Aug. 27, 2018, 3:12 a.m. -  SumerianDragon
Did you make the rig yourself or did you just edit the already existing Blizzard rig?
Reply • Aug. 28, 2018, 3:17 p.m. -  ArchmageMC
Good job. Pandaren models are in plan?
Reply • Aug. 27, 2018, 9:42 p.m. -  lathronos
Current plan is finishing this model (more flexes for varied facial expressions, and maybe some body flexes), after that other 3 WoW models by ColonelYobo (male & female high mountain tauren, female nightborne). After that I might look into "remastering" some WoW models myself, but that might take some weeks in total, since I usually like to go into details like posable toes and proper eyes.
Reply • Aug. 27, 2018, 9:58 p.m. -  dong_jovi
@dong_jovi Ok, serious question: is it possible to add a bigger "Pusssy Open" option so that she can accept a tauren horsecock? That would be great! Also adding a "cum inflation"/"pregnant" option, something quite big, would be che cherry one the pie! <3
Reply • Aug. 27, 2018, 11:16 p.m. -  Algorax
i agree with the extra open pussy flex XD
Reply • Aug. 28, 2018, 2:41 a.m. -  SumerianDragon
I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 6:33 a.m. -  Commander Shepard
can you please make a male version? I would be really grateful for that
Reply • Jan. 5, 2019, 5:40 p.m. -  Twisted Wolf
I ported the model, didn't make it, and apparently WoW Model Viever has a bug with Legion/BFA build of the game, so I can't export models for now either. Wanted to try male void elf, but I guess I'll have to wait
Reply • Jan. 5, 2019, 9 p.m. -  dong_jovi
and what about the models from Garry's mod Workshop ? they have the models of the races, included Vulpera, Sethrak and Naga. but with underwear
Reply • Jan. 5, 2019, 9:37 p.m. -  Twisted Wolf
Getting the model viewer to work would have some benefits, like adding some outfits, or ripping more props. Good news: older model viewer version seems to work with game files that I have. Bad news: it's 7.3.5 where I unlocked allied races, before I stopped playing WoW, so vulpera aren't even in the game files. Updating the game to BFA would take ages with my current connection, and I don't want to risk potentially breaking the model viewer again.
Reply • Jan. 6, 2019, 9:27 a.m. -  dong_jovi
Other models with penis and vagina are also very practical. especially worgen would be great. to always adapt the genitals to the body is so annoying
Reply • Jan. 6, 2019, 4:49 p.m. -  Twisted Wolf
Last time I tried exporting female worgen, I got broken skeleton with wrong weight mapping, so it was unusable. For some reason it had bones for human and worgen form, and remaking a skeleton would mess up potential face posing. I guess older model viewer combined with pre-legion data worked better, since there are Worgen models on SFMLab, just not with the level of detail you'd want nowadays. There are some pretty good female NSFW WoW models out there, so my 2016 models aren't even worth being ported to SFM, but I kinda feel like trying male void elf for some diversity, so if I improve my texturing skills to make it ok, that's my next project.
Reply • Jan. 8, 2019, 2:57 p.m. -  dong_jovi
I don't have the source files any more, and if I remember correctly, I used DMX instead of SMD while compiling, so decompiling would remove all flexes/sliders. There is a pregnant flex though, maybe a value around 0.3-0.5 would be close enough to what you are looking for.
Reply • May 16, 2019, 10:44 a.m. -  dong_jovi
Assuming I get back into porting, and the model allows it, I could add it as a flex/slider option once everything else works. The way some models are done can make it somewhat difficult though, unless you increase vertex count just for it (and SFM vertex limit can be a pain in the butt sometimes). WoW ports are definitely out of question since I uninstalled the game, and NSFW male void elf has been in unfinished state for at least 6 months now. Still have to add a dong before I can release him, and figure out how to emulate hair glow in SFM.
Reply • May 21, 2019, 8:26 a.m. -  dong_jovi
Oh, okay. (can you make more models with belly inflation, please? :3)
Reply • May 21, 2019, 12:57 a.m. -  AFurryWithSFM

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