Here's Felix, the aging Con Artist and Inventor from Tales from the Borderlands.
In addition to the default skin, Felix also comes with two additional skins (bullet wound on his shoulder, bullet wound on his neck). The model also features high-resolution textures, dynamic outlines, and improved game-like eyes with scalable pupils. There are no face flexes (the dynamic outline does not play well with face flexes), but there are face bones to pose instead.
I did my best to mimic LowRider's naming conventions for the bones, so Felix should work with LowRider's Borderlands rig script (found here: https://mega.nz/#%21zhN1DSzJ%21Lw--p92iwL86DVTCa6FbOrqiu7SOTL8KcPAvGkORrhI ).
If you use Felix, send me a link to the finished project; I'd love to see it!
Do not repost/upload these models elsewhere... certainly do not claim it as your own work. Please ask before porting to a different format.
- Random Talking Bush over on the XeNTaX forums for creating the Telltale Almost-All-in-One model importer ( http://forum.xentax.com/viewtopic.php?f=16&t=11687 )
- Cyristal-Artist ( http://cyristal-art.tumblr.com/ ) for all her help and advice for working with Blender
Felix and Tales from the Borderlands belong to Telltale Games and Gearbox Software.
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|mcemily_Felix.zip||435||2017-03-05 03:22:11||13.31 MB|