Galaxy Crew Maya

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 Large preview image for Galaxy Crew Maya
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 Large preview image for Galaxy Crew Maya

Description

This is finally one model good enough that I can actually release, after lots and lots of frustrations.

Not my model obviously, I merely converted it for SFM. Original from RonDoe over at deviantart.

According to him it is just an idea he did by headhacking a few models in XNALara.

What the model has:

-- Valve_biped_2spine compatibility.
-- Breast and butt jiggle bones.
-- Bodygrouped sidearm.
-- Standard SFM eyetracking.

What it doesn't have (yet):

-- Any kind of flexes
-- Nudity


Filename Downloads Created Filesize
Files
  GalaxyCrewMaya.7z   124 2017-12-17 3.73 MB
🇳🇱 EU Download   🇨🇦 NA Download
  MayaCrew1.1.7z   88 2017-12-20 3.81 MB
🇳🇱 EU Download   🇨🇦 NA Download
  GalaxyCrewMaya1.2.7z   135 2017-12-25 3.69 MB
🇳🇱 EU Download   🇨🇦 NA Download
Thumbnail image for Galaxy Crew Maya

Comments

oO... Interesting.
Reply • Dec. 19, 2017, 8:39 a.m. -  hentaiforeva
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I've got missing eye textures, which is a shame because other than that the model is wicked. Always looking to add more elves to the library! llama
Reply • Dec. 19, 2017, 9:16 a.m. -  sfmllama
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@sfmllama You sure? I rechecked, thinking I might have effed up the eyeball vmt files. But everything seems in order. Could you send a picture?
Reply • Dec. 19, 2017, 10:18 a.m. -  Dragonbomb
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Same here. the eye texture is not there. the blue pupil is there but the eye's I'm guessing reflection is not there.
Reply • Dec. 20, 2017, 5:58 p.m. -  gorillafatprod14
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The eyes are working perfectly fine for me. And yes, I checked the Dev console for .vtf/.vmf errors, there's nothing missing from the files.
Reply • Dec. 21, 2017, 6:58 a.m. -  Ben24x7
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SPACE ELVES? very yes.
Reply • Dec. 21, 2017, 8:10 a.m. -  Ahnon
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I had a quick look at the model. The eyes are okay, but the spotty cubemap might cause confusion. The jiggle bones are a bit stiff and purely rotational. They don't seem to respond to a sharp upward movement. The toe bones are too far forward. The forearm bones are unusual for sfm but workable. Good to see ear bones on a knife ear. Pity that the hair is static. All round, a cute model that would be good for cfnm sadism :)
Reply • Dec. 21, 2017, 12:59 p.m. -  scum
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Hmm. I triple checked, and can't see anything wrong with the vmts. The only explanation would be that I accidentaly put in the wrong folder path somewhere, but nothign seems out of place. In any, case from what You've said, I can only guess. Try this hotfix: https://my.mixtape.moe/hjxpgv.7z Overwrite when prompted. And please tell me if this fixes the issue, or if anything changed. If it does I'll update. Honestly, an image of what anyone is experiencing would help here.
Reply • Dec. 20, 2017, 9:02 p.m. -  Dragonbomb
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For once something that looks better than samus atm. Since, no one wants to grab that Super Smash Bros. U Zerosuit Samus and bam it to hot.
Reply • Dec. 22, 2017, 9:11 a.m. -  Zandolaf
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For some reason when i try loading valve2 it doesn't do it and this pops up in the console: https://i.imgur.com/nd3y3k0.png Verified cache of SFM and it still persists. Is the issue on my end?
Reply • Dec. 22, 2017, 4:49 p.m. -  JoeJoe
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@JoeJoe the error looks like the standard message for the wrong rig (good old SFM tries to raise an exception using an object with no exception behavior, so you don't get a helpful message). The rig works for me, so I don't know what's wrong. Here's a quick pose with the model: http://i68.tinypic.com/2dkzouq.jpg using Aardvarks's "Samus" hair: http://i63.tinypic.com/30wx9uh.jpg using Aardvark's suit material:http://i64.tinypic.com/24gm1ch.jpg
Reply • Dec. 29, 2017, 3:51 a.m. -  scum
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I cannot get rig_biped_valve_2spine to connect either
Reply • Dec. 28, 2017, 7:41 p.m. -  atatat
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I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 7:32 a.m. -  Commander Shepard
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