Dead Space - Store

Description

Store extracted from Dead Space 2.

Contains original skeleton as well as animations made 99% accurate compared to the original.

Sequences include:

  • Monitor retract (plus a constant monitor retract idle pose when the store isn't in use)
  • Backdoor opening
  • Front doors close
  • All in one -animation

If you want to recreate the animation where the doors open, close and the monitor extends, you want to add the "sequence reverse" option. I'm not sure how to do it though, but I'm fairly certain you can reverse anims. in SFM.

I might add holographic UIs to the monitor plates as well in the future, but they won't be as nice and clean probably as in the game.

Notice:

Do not use this model for commercial purposes or in any way which you may directly profit from it, eg. redistributing it with a price tag. I do not own this model and I am not responsible if you get in trouble for doing so. You may modify, share or redistribute the model in any way you want to another website under the condition you follow the previous set of rules as well as make sure you give proper credit to original developers as well as myself, you don't have to notify me directly if you plan on doing so. You can optionally leave a link to this page if you want, but make sure to give proper credit to the proper authors.

Credits:

  • Electronic Arts
  • Visceral Games
  • Me for skinning, animating and porting the model to SFM
  • Rookie Arby for artwork

Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1364391085

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Filename Downloads Created Filesize
Files
  store_kiosk_ds_sfm.zip   475 2018-08-25 23:19:30 2.54 MB
Thumbnail image for Dead Space - Store
Importing DAZ models into Blender
Using the Diffeomorphic DAZ Importer for Blender.

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