Barbell Prop Shop V1.1

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 Large preview image for Barbell Prop Shop V1.1

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 Large preview image for Barbell Prop Shop V1.1

 Large preview image for Barbell Prop Shop V1.1


Another set of props I have been working on. Very simply drop the "PropShop2" into an empty map to start, this is two simple box rooms with a rigged trap door between them. As usual everything is custom made and I tried to keep it high poly and HQ textured where possible so enjoy animating.

Whats included:
Cage (Rigged)
Camera (Rigged)
Electrical Box
Extras1-2 "Posters and whiteboard"
FloodLight (Rigged)
Light (Rigged, Flexes)
PropShop2 (Rigged)
Robo Arm (Rigged)
Robo Arm Hand (Rigged)
Wall Bolt

IK rig by DemonicLemon

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
192 2016-01-31 31.17 MB
🇳🇱 EU Download
🇨🇦 NA Download
241 2016-01-31 31.17 MB
🇳🇱 EU Download
🇨🇦 NA Download
81 2020-03-01 1.14 MB
🇳🇱 EU Download
🇨🇦 NA Download
86 2020-03-11 1.42 MB
🇳🇱 EU Download
🇨🇦 NA Download
83 2020-03-11 1.22 MB
Thumbnail image for Barbell Prop Shop V1.1


Reply • Dec. 13, 2015, 10:17 p.m. -  juliojakers
You can paste it here and il update the package to include it with credits to you etc.
Reply • Dec. 13, 2015, 12:27 a.m. -  barbell
| I used the Auto non-biped IK rigger that can be found on both the workshop and sfmlab.
Reply • Dec. 13, 2015, 12:33 a.m. -  DemonicLemon
@DemonicLemon: Done son :D Thanks.
Reply • Dec. 13, 2015, 12:45 a.m. -  barbell
Payday! Thanks. I've been looking for some mechanical stuff.
Reply • Dec. 13, 2015, 7:48 a.m. -  SFMPestilence
@DarkCrow: Well its up to you to animate it :D
Reply • Dec. 12, 2015, 6:55 p.m. -  barbell
Is there an IK rig for that robot arm? Every attempt of mine has ended with the arm bending the wrong way.
Reply • Dec. 12, 2015, 7:52 p.m. -  DemonicLemon
Okay I spoke to LordAardvark and we concluded the only way we can get an IK rig to work would be to have the robot arm compiled to be bent by default, given the way the elbow calculations work. Otherwise the arm will always bend sideways.
Reply • Dec. 12, 2015, 8:15 p.m. -  DemonicLemon
@DemonicLemon: If you want to make a IK rig go for it, for me I was happy animating this arm without it. Personally I think with animation you need a bit of both, below animation was quick and simple.
Reply • Dec. 12, 2015, 8:57 p.m. -  barbell
... interesting *creeper face*
Reply • Dec. 13, 2015, 7:41 p.m. -  retrojaysftw
Thank you Barbell, now who's going to be the lucky girl to crawl into that cage first? :dc:
Reply • Dec. 12, 2015, 5:05 p.m. -  DarkCrow
Barbell, :ainsley2: you're making scenebuilding better every time you upload this stuff thank you!
Reply • Dec. 13, 2015, 7:58 p.m. -  GarbageFactory
The Ted Bundy starter pack.
Reply • Dec. 12, 2015, 9:24 p.m. -  Brutal_Taco
@DemonicLemon Tell LordAardvark to feed the elbow control location a static value instead of the location of a bone. The IK rig's only going to be good for this mesh, so it's fine to hard-code it in.
Reply • Dec. 12, 2015, 10:15 p.m. -  Ganonmaster ⚔️
Nice work Barbell, I will probably be using this sometime soon.
Reply • Dec. 12, 2015, 10:40 p.m. -  BradmanX
@Ganon, got it, and thank you!
Reply • Dec. 12, 2015, 10:32 p.m. -  DemonicLemon
Okay so I finalized the IK rig, should I upload to dropbox and paste here or should I make a new submission?
Reply • Dec. 13, 2015, 12:11 a.m. -  DemonicLemon
Question, do you use the default slider to align everything like the picture or was all of that set manually? Cuz using the slider set it differently for me...
Reply • March 12, 2018, 8:34 p.m. -  RSantos183

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