Help! The site looks different!

Wonder what's going on? We've migrated the site to a new codebase. Please read the following letter: SFMLab Migration 2020

Note: SFMLab now uses Open3DLab Network accounts. (SmutBase and Open3DLab accounts) If you do not already have a SmutBase or Open3DLab account, please sign up through this link. Once your new Open3DLab Network account has been created, please log in and take a moment to link your old SFMLab account to your newly created account.

Abigail the Angel

Adult content

This content is marked as Adult/NSFW content. You can toggle your preferences regarding this content type in your account settings.

 Large preview image for Abigail the Angel


Nude Abigail - lovely angel. Includes several models with bodygroups and skins, including an armored angel or bound fallen angel versions, multiple hairstyles, black and white versions. Also includes her sword and sheath.

Note: Skins 0 and 1 are meant to be used with hair bodygroup Abigail_Hair.smd; and skins 2, 3 and 4 with mickiehair3.smd.

Model by Nahka

Images by Rastifan

Additional Fixes by ShawaZawa

Filename Downloads Created Filesize
🇳🇱 EU Download
🇨🇦 NA Download
12 2016-01-31 34.4 MB
🇳🇱 EU Download
🇨🇦 NA Download
5 2016-01-31 34.08 MB
🇳🇱 EU Download
🇨🇦 NA Download
7 2020-03-01 291.8 KB
Thumbnail image for Abigail the Angel


What Rig works with this model?
Reply • Jan. 15, 2015, 1:14 a.m. -  kingrocket
Awesome model
Reply • Jan. 14, 2015, 7:22 p.m. -  Lalka
You can use Rig_Biped_Nahka from LordAardvark's Rig Pack.
Reply • Jan. 15, 2015, 1:50 a.m. -  haxinprocess
Is there still an issue with the one hand? Garry's Mod and SFM share the same issue. It's had it for years. SOOO glad you fixed the eye posing though!
Reply • Jan. 17, 2015, 12:46 a.m. -  deadboltreturns
Oh I forgot to add, the hand issue only occurs on the "Fallen" model. The armored model is fine.
Reply • Jan. 17, 2015, 12:49 a.m. -  deadboltreturns
I came here to report about the hand, but I see the problem is known and ignored :( The problem is bad rigging, it can only be fixed by the author(or someone with the source files for Blender/3ds max), since if you try to fix it yourself you lose all face flexes. Sad times.
Reply • Feb. 4, 2015, 8:15 p.m. -  Mets

Leave a comment

You need to log in if you want to leave a comment.