Amalj'aa Beastmen (FFXIV)

Is this your upload?

This project was originally uploaded by ohgodzilla. It has been connected to a system account that was used for the SFMLab site migration. Read more about the migration.

Is this one of your uploads? Connect your old SFMLab account to your Open3DLab Network account, and your uploads and comments will be re-assigned to your account automatically within 24 hours.

 Large preview image for Amalj'aa Beastmen (FFXIV)


Poseable model of the Amalj'aa beastmen tribe pulled from FFXIV for use in SFM. Please see the scene building Prop Pack as well.


  • 4 different skin colours, and 2 different armour colours. Total of 8 skins enabled.
  • Almost all equipment is bodygrouped, so they can be as heavily or lightly armoured as you want.
  • Blinking, Facial Expressions, and Jaw controls
  • IK Rig included!

Huge props to IonCannon for his work on being able to access these files at all, and all credit for the models and textures goes to the FFXIV team.

Follow me on Tumblr for WIP updates at

Filename Downloads Created Filesize
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
57 2016-01-31 6.16 MB
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
60 2016-01-31 6.16 MB
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
58 2016-01-31 6.2 MB
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
82 2016-01-31 6.2 MB
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
60 2020-03-01 7.92 MB
Thumbnail image for Amalj'aa Beastmen (FFXIV)


Awesome! I've JUST been playing this game. Was thinking of porting some stuff myself. What kinda things do you use to extract models and stuff?
Reply • July 1, 2015, 10:32 a.m. -  Scyllunacy
You can PM me if you want a more detailed explanation. It's a bit of a shit-show because you have to do almost everything manually. There's a program which will help you find the meshes and textures and convert them to .obj with UV mapping intact, but that's about it. There may be a way to import rig data too, but I haven't been able to figure it out, and no one else seems to know so I just recreated it by hand. They also use some fucked up textures and maps, especially on player-character models (ironically monsters are the easiest things to port, which is why I did this one first. I have a miquote player model that just needs to be rigged and weight painted too).
Reply • July 1, 2015, 1:36 p.m. -  ohgodzilla
What's with the American server being so bloody slow?
Reply • July 1, 2015, 4:34 p.m. -  the_randomizer
YOU ARE A GOD !!! I just try it for my self, and I will also contact you for explanation... I really want to export stuff on my own, but never figured out how to do it with FFIVX... Really, REALLY GOOD JOB !
Reply • July 1, 2015, 6:19 p.m. -  zepharian
@the_randomizer - dunno, but it only took like 3 seconds for me when I tested it? @zepharian - thanks!
Reply • July 1, 2015, 6:22 p.m. -  ohgodzilla
@NeuroticNeb - Yeah, it is not fun. Good news is the next model I'm working on has a better skeleton and the rigging is going much smoother than with the Amalj'aa, so there's that lol. I'm hoping that someday we can figure out how to extract the skeletons too. That would make this entire process like, 5 times faster.
Reply • July 3, 2015, 1:42 a.m. -  ohgodzilla
Thanks for this. I've ripped some models out of FFXIV. All monsters or primals, but getting them rigged and out of blender is just such a goddamn pain. I salute your tolerance for this. Keep up the great work!
Reply • July 3, 2015, 1:35 a.m. -  NeuroticNeb
I forgot to mention, and I can't edit the changelog, so as a heads up, version 2.0 also includes some facial expressions, blinking, and the .blend and .qc source files are now also included. A lot of changes lol.
Reply • Oct. 19, 2015, 6:03 p.m. -  ohgodzilla

Leave a comment

You need to log in if you want to leave a comment.