Curvy Elizabeth [BETA 5.2.5c - Field Build]

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Armgloves Textures Hotfix - Click here to download


I removed all of the links, because they were confusing people.

The download you get from the download buttons below is the most up-to-date version of Elizabeth publicly available.

I also cleaned up this info page a bit.

IMPORTANT NOTICE: Curvy Elizabeth is STILL a BETA! She is NOT complete! I try to make every release as stable as possible, but that does NOT mean flawless! It just means sufficiently useable!

This model overriding your sfm_defaultanimationgroups.txt! If you have a modified one, back it up before you install Curvy Elizabeth Beta 5, or you WILL lose your changes to it!

View full-size image gallery, showing off (most) all variants, by clicking here.


Well, it took 4 months from the release of Curvy Elizabeth Beta 4.5, and 6 and a half months from Beta 4, but Beta 5 is finally here!

And while she was originally teased to just be a few outfits and hairs, oh, she turned into so, so much more…
If you happen to follow my blog - - then you probably know that the past two or so weeks has been a frenzy of progress and testing of Curvy Elizabeth Beta 5 for me. Well, I am glad to say, the wait is finally over!

I could continue pontificating, but we all know that you just want to know what changes were made, what features are included, and what bugs to look out for. So let’s get right down to business:


  • Full eye-, face-, finger- and toe-posing
  • Fully jiggleboned breasts, ass, and hair
  • Full phoneme extraction support – note that automatic phoneme extraction isn’t the best in Source Filmmaker, and the phonemes I built probably aren’t the best, but it should at least get your lip-syncing efforts started.
  • Breasts and ass are jiggle-assisted – this means that you, as the animator, can pose and animate them, and give the jiggle engine direction on what you want it to do. Combine the power of the jiggle engine with the control of hand animation – hand-animate core breast and butt motion while the engine takes care of the bouncy details for you!
  • Hair is gravity-reactive – this means that no matter how you orient the hair (or the head it’s attached to!), the hair will always point down (to a limit). This is a double-edged sword, though, because sometimes you don’t want the hair pointing down (such as a pose lying down, where the hair clips right through the surface). Luckily…
  • Hair is jiggle-assisted, too!
  • All new rigging from Beta 4.5:
  • o The arms and knees now clip into themselves, rather than cave in
  • o The position of the elbow bones has been adjusted to better reflect where the elbows actually are on the model. This translates to better overall posing of the arms.
  • o The legs have been completely adjusted. Based on the Resident Evil proportions, her legs now have proportions similar to many fashion supermodels – her thighs have been shortened, and her calves heightened. This gives her an overall more petite-feeling frame, while maintaining her height.
  • o Toes are now fully rigged (hence the toe-posing listed above)
  • o Breasts now have four unique bones each: Breast, Breast01, Nipple, and Nipple01. Each bone gives increasingly fine control over the shape and motion of her breasts.
  • The entire Curvy Elizabeth scheme has been unified. This means that there is only one* “Curvy Elizabeth” model. In previous versions, each outfit had its own copy of Elizabeth. This is no longer the case, because…
  • Outfits and hairs are now entirely modular. You spawn the outfits as separate props, and then just snap them onto Elizabeth – or anyone else, if you want to try and make it fit! This gives extreme control, allow you to pick and choose exactly what elements you want from what outfits you want. Yes! That means you can mix and match outfits! As a result of this…
  • Elizabeth now has a set of internal flexes. These flexes, as the name suggests, should only be used to solve clipping issues. Every major outfit – such as her corset – has associated internal flexes – such as narrowing her tummy – to let the outfit fit cleanly.
  • Completely new textures from the previous releases, courtesy of the amazing and ineffable StealthClobber – now matches her original in-game face/body textures, resulting in much brighter and more colorful textures. Major seam fixes were a focus, as well as overhauling the overall shoddy texture-work from my own texturing endeavors. She has never looked better!
  • Four basic skingroups: Burial at Sea, Classic, Tramp, and Punk
  • Each skingroup has four variants: normal, runny makeup, bloodshot eyes, and gagged / deepthroated
  • Elizabeth comes with seven hairs – Bobcut / Corset, Student, Burial at Sea, E3 Beta, Young, Old, and Gibson Girl
  • She also comes with a whopping ten outfit sets, with more variants than I will list here! If you keep reading, though, I’ll list them in more detail than you probably ever wanted!
  • Extensive twist system! You’ve probably seen wrist twist bones and shoulder twist bones, yeah? Well, to them I saw phaw! In addition to those twist bones, you can also directly twist the upperarms, forearms, thighs, and calves – without compromising the IK rig! Tired of SFM deciding the hand is too close to the face, and the forearm decides to flip on you? Give SFM the middle finger right back, and just twist the forearm back around so it’s right again! With these twist bones, you have amazing control over your poses. While they don’t solve all problems, the range they give you is far greater than anything you’d get with a more vanilla model setup.
  • Brand new IK rig – built on the upgraded 4.5 rig, everything is sorted right where you need it. You will never need to open the Unknown tab again. Want to attach something to her hands or feet? I’ve got you covered – just check the “Attach Point” group in her arms/legs. Want to hand-pose some tits and ass? Look no farther than the “Breasts” and “Butt” groups under RigBody! How about play with those pesky twists? I’ve got groups those, too!
  • All of her flexes have been sorted into groups as well. This requires overriding your sfm_defaultanimationgroups.txt! If you have a modified one, back it up before you install Curvy Elizabeth Beta 5, or you WILL lose your changes to it! You know what I said about never needing to open the Unknown tab? I meant it!
  • Elizabeth’s internal flexes are also sorted into groups, in the “Internal Flexes” group under RigBody. No, really, I meant it when I said you’ll never need to open the Unknown tab again…
  • Supportive flexes! Her face flexes aren’t meant to be used by themselves, but are meant to be blended together with other flexes to create more unique flexes. Is a flex not looking right to you? Try blending it with other flexes! Narrow and widen are particularly useful, and I have both large and small variations for a reason, too!
  • *I lied about there being just one Elizabeth model. There are actually three right now – the base Elizabeth, the futanari Elizabeth, and the Vault Suit Elizabeth. The latter two are because their modifications to her body are too extensive to be simple outfits.
  • Simple/complex dress paradigm.
  • o Simple dresses are bodygrouped onto their outfit (such that the Corset dresses are on the Corset outfit, etc), and are as the name suggests: simple. They have no dress bones, and are simply rigged to her legs. This means two things: firstly, that the dresses tend to clip easily and there is nothing you can do to fix it. But secondly, if you just need a quick and dirty pose with a dress, it’s literally just snap-and-pose! No pesky dress bones!
  • o Complex dresses are the counterpart. Each complex dress is its own model, with the exception of corset – all of the corset dresses are on the single corset dress model. This is because the Burial at Sea and Student dresses have flexes to facilitate animating sliding the dress off! Additionally, each dress has around 100 bones in it, to maximize both the control you have over the dress and how much hair you pull out trying to animate it. It’s really great when it doesn’t make you want to curbstomp puppies!
  • Futanari version of Elizabeth has flexes to change the shape of her cock!
  • Probably even more than I mentioned here! It’s 3AM and I’ve been putting this together for 6 hours now. I’m tired and can barely remember my own name, let alone all of these little nuances… Onto things I can look up when I list them!


  • Burial At Sea:
  • o Shirt: full, bursting, open, exposed
  • o Dress (simple): full, knee length, thigh length, does-it-even-qualify-as-a-skirt-if-it-doesn’t-even-cover-her-pussy? (DIEQAASIIDECHP? length)
  • Bikini:
  • o Top: Multicolored, red and gold, fluffy boxes, boulder holders, black leather boxes, microbikini
  • o Bottom: Booty shorts, booty shorts without panties (risqué), red and gold, traditional, even more traditional g-string
  • Bunny Outfit:
  • o Top
  • o Belly straps
  • o Collar
  • o Cuffs
  • o Bunny ears
  • o Bunny tail
  • o Shorts: full, pussy access, butt access, double access
  • Corset Outfit:
  • o Top: Full, pulled-down / exposed
  • o Jacket
  • o Boots
  • o Dress (simple): Full, knee-length, thigh-length, less-than-thigh length, DIEQAASIIDECHP? Length
  • o SKINGROUPS: Classic, E3 beta, Gibson Girl (credit goes to Ananina23 at DeviantArt for this one ; )
  • Fetish outfit:
  • o Top: Risqué latex, bare-breast leotard, latex coat, crossed chains, leather miniskirt, latex minidress
  • o Head: Hood, cowl (don’t use hairs with these)
  • o Lower: High g-string, schoolgirl skirt
  • o Legs: Latex thigh-high heel-boots
  • Lingerie:
  • o Top: Bra, frilly bra, split bra, one-piece
  • o Bottom: panties, skirt
  • o Belly straps
  • o Panty gems
  • o Split-bra gems
  • Miscellaneous (to be used with any other outfit):
  • o Legs: Garters, stockings / leggings
  • o Collar: Blank, Bird, Cage, leather collar
  • o Feet: High-heel boots, high heels, high heels with bowties
  • o Strapon
  • o SKINGROUPS: Red-and-white high heels, black-and-gold high heels
  • Student:
  • o Top: Full, bursting, cleavage, open, exposed
  • o Dress (simple): Full, knee-length, thigh-length, DIEQAASIIDECHP? Length
  • o Boots
  • o Scarf
  • Tramp:
  • o Top: low-cut shirt
  • o Bottom: full shorts, cut shorts, torn shorts, unbuckled shorts, unzipped shorts
  • Vault Suit (not technically an outfit):
  • o Top: full, cleavage, open, exposed, open onepiece, exposed onepiece
  • o Bottom: full, pussy access (cut), pussy access (torn), butt access (cut), butt access (torn), assless chaps (cut), assless chaps (torn), double access (cut), double access (torn), open onepiece, exposed onepiece
  • o Pipboy
  • o Boots
  • o Belt


  • The shirts do not entirely match breast motion. This is because I added the nipple bones, but did not update the rigging on the shirts. The nipples changed the weighting of the breasts enough that the shirts no long adhere to them.
  • Occasional clipping through internal flexes. The internal flexes can only do so much. I honestly don’t expect this one getting fixed. It’s just a consequence of how Elizabeth is unified.
  • Dress tearing. The rigging on the simple dresses is intentionally simple, and so tearing is going to happen on them. As to the complex dresses, their rigging is very rough-hewn. I probably won’t touch up the rigging myself, but hopefully someone else would be kind enough to do so. Most tearing can be solved by adjusting the dress bones properly.
  • Distorting shoulders. The original Skyrim body had horribly rigged shoulders. I have cleaned it up, but it’s still not perfect. Note that this is partly a limitation of how armature-based models (models using bones) behave, partly a Source-specific problem, and mostly my own incompetence at rigging shoulders. You can minimize this with twist bones.
  • Distorting hips. See shoulders.
  • Distorting ass. See hips.
  • Lingerie models are poorly fitted and/or rigged! The lingerie outfits were largely ignored in favor of the more major outfits. I will come back to the lingerie and clean them up eventually.
  • Clothes clip. This is related to the internal flexes. I will see what I can do to clean it up, but don’t expect much.
  • The futa model is horrible! Clothes don’t fit to it right, and the rigging is bad! Yeah… I almost removed the futa model from this release entirely, but it’s “useable.”
  • Probably a lot of things I’ve missed. It’s 3:30AM now. I’m really tired…
  • The clothes don’t move with the jigglebones! You need to bake Elizabeth’s jiggebones. Note that once they are baked, they will not generate new motion, so make sure your animation is complete first.
  • Baking the jigglebones removes all jiggle! This is a common issue with Source Filmmaker. Try restarting SFM completely. Also turn off all lights, and be in the Clip Editor when you bake jigglebones. The higher your framerate, the better the chances the bake will work correctly.
  • This overwrote my custom grouping! Unfortunately, I haven’t found a way to grab flexes in Python, and so overwriting sfm_defaultanimationgroups.txt was the only solution. I warned you!
  • Probably more I forgot!



  • They were removed from this initial release. Samus Elizabeth still has to undergo the skeleton changes, and Young Liz just gave me a lot of stress and I decided to add her on my own time.


  • Curvy Elizabeth Beta 6! Which will have all of the content of Beta 5 – but BODYMORPH! So you can take any of these outfits, and scale them down to a more canon Elizabeth. Or you can scale her up and have her tit-fight with Vaako’s Soria.


  • I’M SORRY!

Filename Downloads Created Filesize
  ElizabethCurvy_b2.7z   659 2016-01-31 88.78 MB
🇳🇱 EU Download   🇨🇦 NA Download
  Elizabeth_b3.7z   226 2016-01-31 92.14 MB
🇳🇱 EU Download   🇨🇦 NA Download
  Elizabeth_Curvy_b45.rar   193 2016-01-31 146.41 MB
🇳🇱 EU Download   🇨🇦 NA Download
  CurvyLizBeta5.7z   207 2016-01-31 142.56 MB
🇳🇱 EU Download   🇨🇦 NA Download
  CurvyElizabeth_FieldBuild_Oct-17-2015.7z   317 2016-01-31 442.99 MB
🇳🇱 EU Download   🇨🇦 NA Download
  Elizabeth_b4.7z   160 2016-01-31 84.39 MB
🇳🇱 EU Download   🇨🇦 NA Download
  ElizabethCurvy_b1.rar   168 2016-01-31 77.51 MB
🇳🇱 EU Download   🇨🇦 NA Download
  CurvyElizabethBeta52.7z   330 2016-01-31 151.91 MB
🇳🇱 EU Download   🇨🇦 NA Download
Thumbnail image for Curvy Elizabeth [BETA 5.2.5c - Field Build]


Could you try to make this form those of us who can't figure out sfm and stick to GMod?
Reply • Nov. 6, 2014, 3:36 a.m. -  Interplayer
You must make the breasts smaller, it looks ugly. She has a lot of good bodyGroups, but large breasts makes her ugly, seriously.
Reply • Nov. 6, 2014, 8:49 a.m. -  SkooksHero
| 1
If you think that it's not worth uploading stuff, the dont. face criticism at it's core value instead of focusing on tone of message. the concern is legitimate. Making a model off-proporion is basically spitting in the face of the base material, let alone making rappily-working, with broken features one. If you feel like someone bites your hand and you don't want to upload your stuff, then do it, instead of pointlessly guilt tripping.
Reply • Nov. 8, 2014, 11:05 p.m. -  HELIVES
1 |
Bought as a Nigger, nice anger.
Reply • Nov. 6, 2014, 5:33 p.m. -  SkooksHero
Great model, can't wait to see what the community will do with it. Best of luck with the updates ^-^
Reply • Nov. 29, 2014, 11:24 p.m. -  CarolineCoffee
Does anyone know of a rig that works with this? I was hoping the simple Elizabeth would work, but none of the ones I have do.
Reply • Dec. 7, 2014, 2:32 p.m. -  dvorak78
Same as dvorak78 above. Apart from that, this model is so beautiful it borders on perfection. Don't listen to the critics, Liz with curves is just the sexiest thing in the world, especially the BAS version :)
Reply • Dec. 16, 2014, 4:18 p.m. -  Cr3ep
![enter image description here]( "enter image title here")
Reply • Dec. 17, 2014, 7:31 a.m. -  MissSonicBoom
Never, ever stop. pls. my fantasy filled min thanks you.
Reply • Dec. 20, 2014, 5:02 a.m. -  cornontherob
Reply • Dec. 18, 2014, 9 p.m. -  bigdickg
Sweet, it looks good bro, appreciate the work you're doing. Any chance of a bigger nipple skin/flex? I'm usually into above-average nipples, and as are quite a few others, but it's completely up to you. Again, great work.
Reply • Dec. 18, 2014, 12:56 p.m. -  Scyllunacy
SFM keeps crashing when I try to view the model when trying to add it. What do I do?
Reply • Jan. 4, 2015, midnight -  hbot
Having the same problem where it crashes my sfm upon view / adding model.
Reply • Jan. 12, 2015, 1:16 a.m. -  Ozzy
# fixed issue.
Reply • Jan. 12, 2015, 1:43 a.m. -  Ozzy
Having problems attaching the rig on the updated version, awesome model btw.
Reply • Jan. 15, 2015, 7:29 a.m. -  Unidentified
I'm having a little issue. To put it simply, I can't see the character's ankles when I choose to use one of the lingerie bodygroups for the feet. I just see her feet detached from the legs, with the stockings in transparency. Did this happen to anybody else?
Reply • Feb. 2, 2015, 9:32 p.m. -  Cr3ep
This is super! :) Any way to add root node to the clothing pieces, such as skirt??
Reply • Feb. 28, 2015, 3:16 p.m. -  someone10101
Also, the corset model clips greatly with the abdomen. Does anyone else have this problem or a fix for it? Thanks for any help that can be provided
Reply • March 26, 2015, 3:04 a.m. -  Guardian_Zal
When i use the curvy elizabeth rig included in the .rar, i lose the "unknown" group and lose all ability to face pose. Is there a fix for this?
Reply • March 26, 2015, 2:03 a.m. -  Guardian_Zal
Thanks for sharing, LordAardvark. This model is awesome so far, nice work.
Reply • March 23, 2015, 8:24 p.m. -  phatman515
I don't know if it's my fault or it's because it's a WIP but I can't seem to be able to pose the legs properly. Great models, nonetheless.
Reply • April 27, 2015, 7:55 p.m. -  Scoober
The body proportions are ideal.
Reply • April 27, 2015, 8:03 p.m. -  Scoober
Hey Aardvark, love this model and the rest of your work. The non-canon hair you added in the 4.5 release is giving me a missing material error "*LordAardvark/SFM/BioshockInfinite/Elizabeth_Curvy.mdl : material "models/lordaardvark/bioshockinfinite/elizabeth/curvy/hairbfly68" not found.*" along with the lovely pink and black checkerboards. Looks like SFM is trying to find the texture in every subfolder you created for elizabeth too. "*material "models/lordaardvark/bioshockinfinite/elizabeth/punk/hairbfly68" not found. material "models/lordaardvark/bioshockinfinite/elizabeth/burialatsea/hairbfly68" not found. material "models/lordaardvark/bioshockinfinite/elizabeth/classic/hairbfly68" not found. material "models/lordaardvark/bioshockinfinite/elizabeth/outfit/hairbfly68" not found. material "models/lordaardvark/bioshockinfinite/elizabeth/minaj/hairbfly68" not found.*" I know this model is still a beta and a WIP, but any assistance would be appreciated.
Reply • May 5, 2015, 10:05 p.m. -  cphill101
praise the lord for new updates!!!
Reply • May 23, 2015, 2:29 p.m. -  monday
Hi all, new to SFM, loving it so far. Fantastic model here. I wanted to ask how do I get the skeleton working for this model? All I have are points, and trying to import the rig included in the zip isn't working. Thank you
Reply • May 27, 2015, 10:13 a.m. -  LightningRose
This might be an error somewhere on my part, but I can't seem to find the "Combine" model. Tried redownloading/reinstalling a couple times, checked for other folders, but no luck.
Reply • June 15, 2015, 5:08 p.m. -  Magro
This is amazing! keep it up!
Reply • July 31, 2015, 9:04 p.m. -  Odst2001
LordAardvark, take a look at this because maybe I'm just overpanicking too much. The one in the middle is elizabeth_curvy_bas.
Reply • Aug. 1, 2015, 12:26 a.m. -  LesbianLover
Reply • Aug. 1, 2015, 12:47 a.m. -  bigdickg
Thanks for this one, now I'll finally make some Liz animations!
Reply • July 31, 2015, 8:49 p.m. -  Unidentified
no its not that
Reply • Aug. 6, 2015, 9:32 p.m. -  ghostfox77
you know when you move the files into the usermod directory? you probably forgot the materials folder.
Reply • Aug. 6, 2015, 9:13 p.m. -  CallMeMysterious
Which Rig works with elizabeth_curvy_bas? Can't get it to work with any Rig, have restarted SFM multiple times etc.
Reply • Aug. 7, 2015, 12:41 p.m. -  kingrocket
Where is the version 5.0?
Reply • Aug. 15, 2015, 2:16 p.m. -  The_Big_Ukranian
Where is the version 5.0?
Reply • Aug. 15, 2015, 2:16 p.m. -  The_Big_Ukranian
Undoing everything seemed to work. Thanks!
Reply • Aug. 21, 2015, 1:04 a.m. -  sonic174
Am I retarded or are the legs impossible to pose?
Reply • Sept. 15, 2015, 5:45 p.m. -  Scoober
You're the maaaan!
Reply • Sept. 8, 2015, 10:22 a.m. -  Bobster
full quads liz with $subd when? ![]( "enter image title here")
Reply • Sept. 6, 2015, 7:48 p.m. -  Mets
Loving your model Aardvark and thanks so much for your work! Got questions though: Since updating to 5.2.5 Elizabeth's breasts seem to jiggle again in idle. That an issue or did I do something wrong? Also her lingerie, bras, etc. seem to clip but I think that's one of those issues you already mentioned working on.
Reply • Sept. 8, 2015, 12:55 a.m. -  Bobster
Oh, so you can't bend her knees? Alright, I see. Good model nonetheless. I'll wait patiently for bendable knees in a future update. Thanks.
Reply • Sept. 19, 2015, 5:22 p.m. -  Scoober
I'm not sure if I'm just tired or blind, but are there pussy/anus flexes for this model?
Reply • Sept. 22, 2015, 8:06 a.m. -  lulu656
Hey LordAardvark, another great model. Enjoying using it, but I have a question. When using the complex outfit (i.e outfit_student.mdl) how do use the jiggle-bones. In the unknown drop-down it has the bones on the shirt to for locking them but i cannot find the jiggle bones in elizabeth curvy. Any help or explanation of how i am going about this the wrong way. And for good measure. Thanks a lot!
Reply • Oct. 6, 2015, 7:15 p.m. -  thesmokingfox
Can't wait for Beta6, and even more outfits... I don't think I'll be using the nude-outfits, but I will definitely use this model set. Once again, amazing work, LA.
Reply • Oct. 20, 2015, 11:12 p.m. -  kat1004
How the fuck do you even make such awesome models with awesome texture work and awesome cloths. I have to watch your streams sometime.
Reply • Nov. 13, 2015, 4:01 a.m. -  samork
Great work, LordAardvark! I can't seem to get the 5.2.4 update to download though, keeps giving me an error. If anyone has the CurvyLiz_v524.7z file that would be awesome!
Reply • Nov. 21, 2015, 5:08 p.m. -  MasterAaran
How do I use the new blonde hair? When I zero in it doesn't sit right.
Reply • Dec. 2, 2015, 5:53 a.m. -  drumstick1113
Never mind, I just did rootTransform to rootTransform and it worked
Reply • Dec. 2, 2015, 6:17 a.m. -  drumstick1113
Reply • Dec. 2, 2015, 10:03 a.m. -  samork
I haven't installed any version before. The BETA 5.2.5c - Field Build, is the all in one with no updates require? Install this & your ready to go correct?
Reply • Dec. 2, 2015, 1:36 p.m. -  Lightning
Hate to ask since this is the best model out there but any chance of a porting this to **Garry's Mod?**
Reply • Dec. 10, 2015, 8:33 a.m. -  enix031798
@LordAardvark Alright no worries I know this is all very tiring work I am new to all of it :D One more question, how to add the physics (jiggle movements etc) in SFM? Does it require another rig?
Reply • Dec. 13, 2015, 11:15 p.m. -  enix031798
I have no Internal Flexes when I apply the rig...
Reply • Jan. 1, 2016, 7:21 p.m. -  AjnaFX
Thanks so much, Mr. Aardvark. You're a gentleman and scholar.
Reply • Jan. 29, 2016, 6:09 a.m. -  userblame
No internal flexes are appearing after installing? Is it a separate file/rig?
Reply • Feb. 26, 2016, 6:09 p.m. -  bigdaddybeef
Why does her foot stay in place when I try to bend her legs? It gives that stretchy glitch with the IK rig on. It's as if I don't have the rig at all...
Reply • March 11, 2016, 11:17 p.m. -  Unknown_Entity
I've got the exact same problem as Unkown_Entity, i'm trying to make her hold her boobs, but the hands stick in place, and when i move them, the whole arm goes weird... Any help please? :)
Reply • April 2, 2016, 9:17 p.m. -  angel_m
im a noob... so i cant figure out which program to open this.. please help?
Reply • May 4, 2016, 8:20 p.m. -  r3ckless
Is there a way to morph the bodymorph body(shoulders, torso) while still being able to maintain the seem with the bodymorph head?
Reply • May 17, 2016, 7:56 p.m. -  Lorisor
@Logimanas1 How do you guys even find these models without knowing nothing about SFM. Download Source Filmmaker on Steam and try to figure stuff out yourself if you're familiar with any kind of editing or 3d software, or watch like a billion tutorial videos and we'll talk.
Reply • May 17, 2016, 10:24 p.m. -  samork
Weren't supposed to be gloves in her fetish outfit? Or I'm dreaming?
Reply • June 16, 2016, 1:27 a.m. -  Cr3ep
Is there a .zip file for this?
Reply • July 5, 2016, 5:33 p.m. -  shade121
Not sure if this has been answered before, but whenever I load the rig for elizabeth she doesn't have any of the internal flex options. I have tried reinstalling the rig file, but for some reason I still don't have any options. Anyone have any help?
Reply • July 21, 2016, 3:06 a.m. -  gay4allah
Can someone help? She isn't showing up in my SFM but ive inserted the models and materials folders just as I did other models. Im having the same trouble with other models that come in 7z packs
Reply • Aug. 2, 2016, 9:16 p.m. -  VanguardNation
we love you man. Thanks
Reply • Sept. 9, 2016, 9:01 a.m. -  kaleith
This only comes with two of the outfits shown. One is a separate model you have to attach in pieces. The other is the lingerie which she's already wearing by default, however the lingerie doesn't morph with the body morphs, her body just clips through it. Any other outfit shown or listed on this page, does not come with it.
Reply • Oct. 9, 2016, 8:49 a.m. -  malfdawg
After trying so hard to use the new one, I couldnt and Im still using this version simply because her face looks a lot cuter. =\
Reply • Nov. 27, 2016, 8:32 a.m. -  samork
Hahahah really? xD I know you made them, but for some reason it really really looks different to me man. I even put them in the same session under the same lightning with the same hair but this one still looks like she has a narrower jaw. xD
Reply • Nov. 27, 2016, 9:47 a.m. -  samork
@LordAardvark do you plan on moving all those great outfits to your new version ? No matter how far down the list, of course.
Reply • Feb. 20, 2017, 8:39 a.m. -  Padalab
tenks bro
Reply • May 14, 2017, 1:14 p.m. -  Deleted
I really prefer the tits on this old model..the new model doesn't do it for me.
Reply • March 24, 2018, 1:15 a.m. -  PussSFM
Hello, at first thanks for this awesome model. Second: What would be involved in merging the Bodymorph model with it's head? I guess there is a specific reason of why it is split that way. I'm asking because this is the only model that can have the ridiculously oversized breast implant look! :D But - once I use those flexes the seam between the head doesn't match anymore. I would be willing to put in the work and merge the meshes myself, but as I am terribly new at this I don't know were to start. I got both models decompiled and loaded into blender, but ahead of that I've got no clue.
Reply • March 25, 2018, 6:03 p.m. -  razfag
I've got the exact same problem as Unkown_Entity. is there any fix
Reply • July 4, 2018, 7:28 p.m. -  lanahart
I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 7:50 a.m. -  Commander Shepard
why does the right leg warp, but the left leg does not? not sure how 2 work with any of it
Reply • Feb. 7, 2019, 4:37 p.m. -  nightwarriorwrath46
Berating this retard never gets old.
Reply • June 24, 2019, 5:56 p.m. -  Freeemail
Reply • Sept. 10, 2019, 10:32 p.m. -  anaban_lg

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