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WoW Female Nightborne - Enuleth by ColonelYobo

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 Large preview image for WoW Female Nightborne - Enuleth by ColonelYobo

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 Large preview image for WoW Female Nightborne - Enuleth by ColonelYobo

 Large preview image for WoW Female Nightborne - Enuleth by ColonelYobo

Description

Another port of ColonelYobos WoW models, and a female nightborne might be something for a wider audience, compared to Vulpera and Highmountain Tauren ports.

The port is at a stage where I would call it complete, so unless there are some issues I missed, I'd say it's the final version for the moment.

Mets rig used to work at some point, but after having some issues and starting from scratch, it didn't seem to work any more, so I added a basic autorigger rig. Valve biped 3spine also works, but then flexes are hidden.

Features:

  • basic rig included
  • jigglebones (butt, boobs, hair, ponytail, ears)
  • facial bones and other bones for posing
  • eyeposing (viewtarget, but kinda useless since eyes glow anyway)
  • finger and toe posing
  • body groups for hair band and jewelry (can be removed)
  • eyes emit some light to simulate glow effect, and optional skin with glowing tattoos
  • a number of facial and body flexes, should be enough to cover the basics

Known issues:

  • didn't test every possible pose, but in general no big issues I encountered so far

TODO:

  • enjoy the results of multiple hours wasted on this port

Credits: Blizzard for making WoW and Nightborne ColonelYobo for the Blender model https://smutba.se/project/186/ Me for porting it


Filename Downloads Created Filesize
Files
Enuleth_ktcRMda.7z
🇳🇱 EU Download
🇨🇦 NA Download
88 2018-09-04 2.63 MB
Enuleth_mDZ13j7.7z
🇳🇱 EU Download
🇨🇦 NA Download
99 2018-09-05 3.21 MB
Enuleth.7z
🇳🇱 EU Download
🇨🇦 NA Download
115 2018-09-03 3.91 MB
Previews
Eluneth_OndqZcz_Jshay8h.jpeg
🇳🇱 EU Download
🇨🇦 NA Download
58 2020-03-11 500.63 KB
Eluneth2_IwGyink.jpeg
🇳🇱 EU Download
🇨🇦 NA Download
51 2020-03-11 113.32 KB
Eluneth_ny3ZCJ7.jpeg
🇳🇱 EU Download
🇨🇦 NA Download
58 2020-03-11 91.13 KB
Thumbnail image for WoW Female Nightborne - Enuleth by ColonelYobo

Comments

Thanks, i look forward to more ports from that fellow maybe
Reply • Sept. 4, 2018, 7:29 p.m. -  nerva
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I don't use GMod, since it has more limitations, and this model was made with Blender in mind, so scaling it down to SFM was quite a challenge already. Also with recent update, glowing materials work, as far as source engine allows it. In general I want to fix possible weighting issues before I go crazy with flexes, but there will be some body options eventually. If someone wants to make a GMod port, I can easily add source files, but I don't want to spend time on a port I wont use, instead of fixing issues still there.
Reply • Sept. 4, 2018, 7:37 p.m. -  dong_jovi
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It's my 4th WoW port for SFM, I already ported female Vulpera (finished) and both high mountain tauren (needs more testing) from ColonelYobo, but I had to add furry filter for obvious reasons. I plan to eventually do more WoW models, but first I want to finish current projects to the point I'd consider them non-beta. Female LF draenei will happen one day, especially since I figured out how glowing materials work, but rigging dem legs will be painful. Also WoW props are rather lacking IMO, so maybe I'll look into them as well, since some bump mapping and AO support can make a difference. Non-WoW content might also happen one day, I still haven't found a single Necron model for SFM to this day :/
Reply • Sept. 4, 2018, 8:27 p.m. -  dong_jovi
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Yeaahh nah It's better to focus on content for SFM. Gmod is really outdated and very rarely produces anything that looks great. Fantastic work, do you plan on porting any other WoW models in the future?
Reply • Sept. 4, 2018, 8:14 p.m. -  Greatm8
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From what I know, SFM to GMOD is probably the easiest port imaginable, since they use the same engine. And who knows, maybe the model already works in GMOD, I didn't try it out because I use SFM, and it's still unfinished model. And I'd argue for what it is, SFM is very user friendly, it's just a steep learning curve if you're unfamiliar with 3D animation in general. One of the reasons I ported from Blender to SFM is because of how easy it is to animate with SFM.
Reply • Sept. 4, 2018, 8:43 p.m. -  dong_jovi
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In theory yes, but since I don't own/use C4D, it really depends on how "Blender-friendly" the FBX file is. From my experience it can range from fairly usable to a broken mess. For now I try to figure out what step breaks the thumbs of this model, and if necessary, I'll switch back to SMD format and painful flexes, as long as the end result works.
Reply • Sept. 5, 2018, 7:20 a.m. -  dong_jovi
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I'll look into adding more sliders once I fix thumbs, apparently they were broken while limiting vertex weight to fit DMX limit. Worst case scenario: I start from beginning like with Faye and add all flexes again once all joints work properly. (Materials and jigglebones are done anyway) Also the glowing tattoos appear pixelated in HL model viewer unless you zoom in, but the texture for it has the same resolution as the skin, maybe Source has limits when it comes to emitting textures. Then again non-glowing skin is already included, and it's better than nothing.
Reply • Sept. 5, 2018, 6:28 a.m. -  dong_jovi
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Gmod receives more support because it's a GAME. It's a game that has existed longer than SFM, and as a result has a larger community behind it. SFM is an animation software, plain and simple. It is not supposed to be easy to pick up, as good animation is difficult and time consuming. And of course the renders take a long time, the renders when done right are MUCH higher quality than Gmod. That, and lets be real here, if you're looking for quality nut material, you're most likely not looking at Gmod works.
Reply • Sept. 4, 2018, 11:57 p.m. -  anonymousgamer
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In theory, it should be possible to port animations from games, but in practice it might be more work than it's worth it, at least based on my experience with Blender and WoW models in 2016. I wouldn't be surprised if it's faster to remake that animation from scratch with current rig. PS: after going back to original blend file and going with SMD instead of DMX, thumbs seem to work fine, and mets rig didn't load because of toe bone names, which is fixed as well. Once I'm done with flexes, I'll upload a new version, which shouldn't have any obvious issues, and might be considered finished.
Reply • Sept. 5, 2018, 7:45 a.m. -  dong_jovi
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Amazing job, really! Another port to enjoy! Tell me: is it possible to port the Chromie model found here? https://smutba.se/project/181/
Reply • Sept. 5, 2018, 7:10 a.m. -  Algorax
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Nice job. Is there a way to port the animations from the game? You know the night elf dance moves for example?
Reply • Sept. 5, 2018, 7:22 a.m. -  Amari1976
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Sony Vegas is a tad different though, in that it's simply video editing, not the same as 3D animation. If you believe nothing can be done with SFM, you might wanna check this perfect example of what can be accomplished with enough patience and practice (NSFW warning): https://www.naughtymachinima.com/video/26642/studiofow-mila-red-riding-hood
Reply • Sept. 5, 2018, 1:11 a.m. -  TheJoker116
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SFM's not impossible to use but it does require time and patience, at least if you want something that looks great. The beautiful thing about SFM is that even if you don't want to animate, you can still make cool posters. Not all that hard, really.
Reply • Sept. 5, 2018, 12:21 a.m. -  TheJoker116
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I would also add that SFM is hard to use because it was primarily a tool for the Valve animators, it was never meant to be a consumer-level piece of software. The "Meet" TF2 videos were made with SFM.
Reply • Sept. 5, 2018, 1:20 a.m. -  TheJoker116
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I guess it's one of those cases of "It's for our personal use but if somebody wanna tinker with it, go nuts". Way I see it, it creates two choices: you want something simple, user-friendly? Go Gmod. You want something closer to professional tools? Go SFM. SFM is pretty much a beta and Valve aren't charging for it so they don't have much reasons to make it appeal to the mass.
Reply • Sept. 5, 2018, 1:29 a.m. -  TheJoker116
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I love you. Just wanted to let you know.
Reply • Sept. 5, 2018, 2:23 p.m. -  Ceraph
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Friend Jovi, you mentioned porting WoW props. Might I suggest, if it can be done, some Zandalar peices? Someone on the workshop on Steam already has some Kul'Tiras peices, and did say they were working to get some Stormwind and Gilneas peices.
Reply • Sept. 5, 2018, 1:34 a.m. -  ClockworkCorpse
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"Being an animation software is a point, but it doesnt have to be so fucking hard though" Yes, it does. That's how you get the precise control that you cannot achieve with Gmod. SFM's animation system is highly influenced by Maya, which is an industry standard software that almost all major studios, both animation studios and VFX ones, use for film, television, etc. Actual animation, not the cheese stop-motion that 99% of Gmod films are. So all of your complaining is falling on deaf ears, because this is not for you. If you want to learn SFM, you hop onto Youtube, browse guides on steam, practice, practice, learn how the software works. If you think popularity is the point, then you have it all wrong. This model was clearly made by someone who wants to use it in SFM and SFM alone, so leave it at that.
Reply • Sept. 5, 2018, 2:05 a.m. -  anonymousgamer
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If you don't know how to use SFM, then you won't understand why it's as confusing as it is. Simple as that. And I repease... Gmod is a GAME. Of course it's going to have a larger userbase. Duh.
Reply • Sept. 5, 2018, 1:34 a.m. -  anonymousgamer
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Thanks for the Port from Blender Dong_jovi
Reply • Sept. 5, 2018, 6:10 a.m. -  pbowde02
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As it has been said before: GMod is a game, SFM is animation software, so obviously there is a difference in how they are used, as well as in results. But we're at SFMLab, not GMODLab, so I assume most people here are for SFM props. Case closed. WoW props wont happen anytime soon, since I need a new hard drive to install it again, which may or may not happen before Christmas. It would also depend on how well WoW model viewer supports BFA content, and so on. I would also rather not do a massive pack of just ripped props from the game, like some existing ones, but try to make sure that the objects are somewhat correctly scaled, and maybe give the mesh some polish, as well as bumpmaps and AO support.
Reply • Sept. 5, 2018, 5:24 a.m. -  dong_jovi
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By all means keep those WoW ports from SB coming, thank you for porting!
Reply • Oct. 8, 2018, 3:16 a.m. -  Nokturnal
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Which ended up being a detriment to this awesome tool, which made it such a turn off, shame on them for not making it easier to get into it, otherwise it would rival, if not outright outbeat Gmod in userbase.
Reply • Sept. 5, 2018, 1:22 a.m. -  Deleted
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Yeah, thats what i imagined so too and yet despite that, we never get everything equaly, like, we may have the cat from The Witcher 3, but we dont still have the cats from Murdered Soul Aspect or The Evil Within, easiest to port, but still exclusive to here. Yeah, who knows if the model already works or not, the problem is, common folk like me, have no idea how to make it work in gmod, for gmod, you need 1 simple file to put in the addons folder, and what do i get by downloading a model from here? 2 folders and a dozen, over like 30 files instead of one...same problem with addons that advertise gmod and sfm combatility, meaning it works for both, and yet when you download it, its meant to go for sfm, not for both.... Still unfinished, nyeah, apparently still some issues, hopefully wont prove a challange. Im sorry, but SFM is not user friendly whatsoever, Gmod is. Its easy to pick up and use as you litearly pick up a gun and point models how you want them posed, its easy to use but hard to master, which is how tihngs should be, sfm is JUST hard, impossible even, i recently opened it and i had no idea about anything, everything is everywhere and nothing is clear, doesnt help the fact that everyone complains that its time consuming, it crashes more than gmod, takes too long to render,etc. its too hard, if not impossible but i will say it is impossible, just like learning russian when 2 languages you know take up free space for a third. Steep learning curve would be an understatement.... yes, the one advantage sfm has over gmod is, that it animates better if not easier, smoother basicaly, while it was a tough and also time consuming job in gmod, ive grown up watching gmod animations, i love their charm, i tried doing one myself, its hard, it took me an entire day to make a like what, 10 or so, second long video? With repeated parts? I think it was 30 actualy, with 15 at start and 15 at half were being repetetion for the sake of lenght...yeah...its not easy..but thats animation, which i have no interest in anymore, its merely just posing now what concerns me. And if i can get started immideatly and easily with that on gmod in the very first second of loading in, spawn & pose, whereas i get lost in even failing to understand how to load a map in or what is what... i have to call gmod better and more important to receive ports, its the reason why it has more addons, more users, more reviews, more created media content, etc.
Reply • Sept. 4, 2018, 10:10 p.m. -  Deleted
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''That also means that eyes and tattoos aren't glowing, until I figure out how to get SFM to do that.'' More importantly, you should figure out how to get Gmod to do that, or not, cause, who honestly cares about glowing :) looks good, apart from the flatchest, i wish the bigger, wider, more active audience had this.
Reply • Sept. 4, 2018, 7:29 p.m. -  Deleted
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Thats unfortunate but understandable i guess. And hey, Gmod may be more outdated (lets not pretend SFM is up to date) but its far more used and user friendlier than SFM, most what gets posted and ported here, never gets seen use or at best, brief, small use and thats that, just goes to waste. Spreading stuff everywhere on every platform or in this case, 2, would fix that issue, but i understand its a ton of work, i guess it might depend how much you love a specific model to work more on it...*sigh* thanks anyways i guess, just a shame the same fate will befall this one aswell.
Reply • Sept. 4, 2018, 8:35 p.m. -  Deleted
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The beautifull thing about SFM, is that cool posters are not exclusive to it. SFM requires work for it and so does GMOD, it can be done on both, on both you have to learn and master the ingame tools for the best results, aswell as maybe external tools. Easy to use, but hard to master, im talking about the latter part. To me it looked impossible, i just couldnt get it, comparing gmod to sfm is like comparing day to night and SFM is fucking black as night, just cant make anything out of it, of it, thats the reason why barely anyone uses this thing and thus all the models dont see mass use or even small use whatsoever. Gmod being a ''game'' has nothing, to little to do with it. Existing longer has nothing to do with it, look at PUBG or Fortnite, not even or barely 1 year old and have massive cult followings, Quake and Half Life 2 and 1 Deathmatch, barely anyone anymore to play them, age has nothing to do with it, its how user friendly, simplistic or complicated, easy or hard to pick up, easy or hard to use it is. Being an animation software is a point, but it doesnt have to be so fucking hard though, even Sony Vegas wasnt so complicated and even I UNDERSTOOD IT! Yes, its not supposed to be easy to pick up and that is its greatest downfall, thats why its community does not outnumber the gmod one, because its far user friendly and easy to use, you can get things done quick and easy, but still requiering great skill and knowledge to make the best out of your attempts. Gmod renders can be good enough, you should see what people post on the steam community hub artwork section, theres quite some gems there, doesnt have to be fancy like SFM, which also doesnt look good when its all but basic stuff. Hey, gmod nut material can work too, not everyone is picky, as long as its not dog shit and has some actual effort put into it, it can work.
Reply • Sept. 5, 2018, 12:54 a.m. -  Deleted
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Yes, exactly, thats what makes it better than SFM in a way, its so easy to use, that even i, a neindarthall idiot, casual commonfolk, managed to make sense of it and make it work, what i made was far, far, far from perfect, but i made it work, its that accesability which makes it so good, so popular, so widely used, sfm however gets special treament because of them grafiks, just like games nowadays are being casulified for a wider audience, same applies here, if its easy to use/play, more people will like it and use it, its as simple as that and thats why Gmod is better and likable compared to this thing here, youre free to like and use what you want but im just stating facts and truth and i have the expierience to back it up. I believe nothing can be done with SFM regarding MOST PEOPLE, including me, again, thats why its userbase is so small and Gmods is so big, and i bet all the other ones, MMD, Xnalara, have bigger userbases too, i bet but cant say for certain. I dont need to check anything, i know it can be used, i know it can get work done, but only by a few, compared to hundreds, thousands elsewhere. Just cause someone can use it, doesnt mean everyone can use it.
Reply • Sept. 5, 2018, 1:20 a.m. -  Deleted
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I'm Commander Shepard, and this is my favorite model on SFMLab.
Reply • Nov. 21, 2018, 6:28 a.m. -  Commander Shepard
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Don't worry, I have no plans to port anything for GMod since I only used it for TTT and prop hunt, after all it's a sandbox game and not proper animation software.
Reply • April 21, 2019, 8:27 a.m. -  dong_jovi
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Yes it does idiot, because its actualy possible to use content on those not so advanced softwares, allowing larger crowds of not so advanced users in having a shot at something that they like and interest them but they arent up to the task of taking it far, moron, but hey, its a good thing something can exist on any platform, right? Not that its the case here as youre doing us a favour and keeping this blue turd caged away from most everyone. I sincerely gurrantee you the 1300 current users of SFM wont touch this pile of dung with a pole stick compared to the 27.000 current users of GMOD which draws a higher chance of this ACTUALY being used at all. Oh im not worried about your worthless time, im not worried at all, i dont give a fucking shit about you whatsoever, but i am allowed to point out your poor life decisions you bafoon, i get to point out what a retard you are and how you waste your time, im allowed to and you make it way too damn easy and enjoyable. Yeah, sure buddy, sure, you saw 1 screenshot per 1 person out of 32 people who liked this, sure, WHAT AN ACHIEVEMENT and you got yourself to thank for such poor results and keeping out everyone from your rubbish shit being used, luckily. Some but imagine the numbers if you had properly released this piece of shit, somewhere more ''deserving'' and that is actualy used, deserving is what you would think. Idiot trying to make a cool kids club but nobody joined it, lol. Unlike you, i wont waste time retard, keep humoring me with brainless requests. Good tutorials can never be good enough idiot, not everyone can ever be on the same level as you ( in this case, thank god for that, i wouldnt want to be you, to have to do anything with you.)
Reply • April 21, 2019, 11:46 p.m. -  Archmond
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Good, clever idiot. Oh but it is a proper animation software, not that thats what its primary use has been, same as for SFM. If you do not consider all the Gmod animation videos hilarious in all their janky charm, you should kill yourself, you should kill yourself alone by wasting your worthless time on this ugly duisgusting SFM exclusive. Wasting time on something nobody cant and wont use, what an idiot. Good fucking luck finding a screenshot of this repulsive zombie that's not yours.
Reply • April 21, 2019, 1:13 p.m. -  Archmond
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Looks like Artuurs is back with another account, huh?
Reply • April 22, 2019, 12:10 a.m. -  TheJoker116
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Alright, I'll break this down so some actual competency takes place here. Let's start with your base "statistics" first. Not only are you assuming that the majority of those use Garry's Mod as an infallible argument being better than Source Filmmaker (which you are still wrong about, regardless), but you're also generalizing those numbers saying "everyone who uses Garry's Mod for animation." Which is false. A trip to fucking Youtube will show you very clearly that more than 90% of the videos on Garry's Mod, aren't used for animation but (as someone stated previously) for minigames. But, because you're a shitheaded, autistic, furry that only cares about jerking off to the "quality" of a model's feet, you're only furthering the decline of your credibility, reputation, and your lack of skills to properly critique anything without sounding like a 4-year-old with epilepsy. Everything you have stated thus far, really brings mention to that particular phrase "getting off on the wrong foot," but a more appropriate quote would better suit your status soon. Next time you get banned, you should stay that way because, in the words of the Soldier from Team Fortress 2 "You will not be missed."
Reply • April 22, 2019, 12:52 a.m. -  BlueRose96
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Cursed be those VPN!
Reply • April 22, 2019, 4 a.m. -  TheJoker116
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Strega you fucking idiot, i annihilated him, not the other way around you fucking spaztic little dumbshit.
Reply • April 22, 2019, 6:02 a.m. -  Archmond
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You get a free banana for keeping this shitty travesty locked in SFM from which nobody has used it, may it remain as a testiment to your failures and regretable time usage choices. Thank god nothing like it is on Gmod, we seriously dont need more goddamn WoW garbage, the amount of effortless crap thats been put there like for example, this piece of shit https://steamcommunity.com/sharedfiles/filedetails/?id=1319347522&searchtext=blood+elf WE DONT NEED MORE TRASH ON OUR WORKSHOP, so thank YOU for doing your part and keeping this rut OUT!
Reply • April 21, 2019, 1:39 a.m. -  Archmond
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First off furry fucking idiot, if i ever said everyone, by that i meant ANYONE who does ANIMATIONS, not in a sense, every single person who uses Gmod, are doing animations, you stupid fucking twat. In 2019, yeah, minigames is all that is being mostly done but if you stupid inbred cunt had been born a little earlier, you would of known Gmod animations existed before SFM ever became avaivable (it honestly should of never had been) as early as 2004 or somewhere around that. If it was Gmod, it was most likely a animation, thats what a Gmod video was refered to as, you would see Gmod animations EVERYWHERE, and they were fucking hilarious and only got better, Ashenhousenwares445 was pretty much the pioneer of it, he was the best and he was so unique as to not overexgurate proportions and he kept doing them alongside everyone else till the early 2010s, Gmod was king and SFM was nowhere in sight, nowadays, SFM has killed Gmod animation, classic Gmoders are all but gone and unknown plague of SFM users have replaced them, never realy being as good as the ones who started it all, could fucking shower you with classics and hidden gems you weeb fucker. Youre a furry that calls me a furry, youre one dense motherfucker. Heh, if you think jerk off of that, imagine you, jerking off to fur, you duisgusting animal raping cripple fuck. And if you think its perfectly fine for lower limbs to lack in quality as long as that face or hands are in best quality and shape, you are one inperfectionistic worthless retarded blind sighted moron ignorant double standart piece of shit used up toilet paper. And you clearly never used your brain, if more people are using Gmod than SFM, clearly it tells that Gmod is better, because of accesability, features, content, easy to use, hard to master, SFM remains impossible to even get started with, stupid inbred cunt. Better to go with something you can use, not something you can only look in duisgust in the distance from. If anyone here is wrong its you shitbird. You cant tell me what to fucking do idiot, youre never going to get rid of me, you open those animal carcass craving eyes of yours and read me clear, IM NOT GOING ANYWHERE DIPSHIT. And you think i tought you were gonna miss me? Kill yourself BlueRose96 cancer.
Reply • April 22, 2019, 3:33 a.m. -  Archmond
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An edgy little piss stain, aren't ya?
Reply • April 21, 2019, 2:27 p.m. -  Puls3wave
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BlueRose96 may friend, I applaud you with your slaughter of the shitstain, he is almost as bad if not worst then the twitter plague
Reply • April 22, 2019, 4:19 a.m. -  Strega
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