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Halo: Reach - Big Covenant Wall

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This is my second model port and the first one I did without any help.


  • Very large
  • Good for interior scene-building
  • Model and texturing from Halo:Reach

Filename Downloads Created Filesize
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
7 2016-01-31 145.08 KB
πŸ‡³πŸ‡± EU Download
πŸ‡¨πŸ‡¦ NA Download
6 2016-01-31 311.51 KB
Thumbnail image for Halo: Reach - Big Covenant Wall


Sweet. I needed some walls.
Reply • Feb. 18, 2015, 5:17 p.m. -  LurkerDa1
Why the hell doesn't anyone port Halo maps? :(
Reply • April 15, 2017, 1:34 p.m. -  BewaremyNET
Quote - "Halo's engine and Source engine use an entirely different method for making/reading level geometry, there would be no simple way to convert it. (Hammer uses brushes, Halo uses models made in a CAD program. Which is way fucking easier to implement.) That said, you could probably turn the Halo BSP or chunks of it into props, then use those as static props and piece them together in your map." Not possible, better off just building it from images
Reply • Jan. 26, 2018, 2 a.m. -  GLaDOSkiller

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