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Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

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 Large preview image for Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

 Large preview image for Gradient plane, circle and triangle pack

Description

Features:

Textures:

  • 81 gradient variants for gradient triangle model;
  • 125 gradient texture variants for "blackhole" gradient circle and plane model;
  • 81 gradient texture variants for "SIMON" gradient plane model;
  • In total ~289 gradient textures variants for gradient models excluding special overlays;
  • Full textures compatibility between both "SIMON", “DejaVu” and "blackhole" packs;</b>

Models:

  • Adjustable frame and glow effects via bodygroup +flexes for triangle and circle model;
  • 5 transparent overlay bodygroups for both "SIMON" and "blackhole" gradient plane models;
  • 3 movable bones for triangle model.
  • 4 movable bones for both "SIMON" and "blackhole" gradient planes;</b>

Special note from co-creator:

Because there is no official documentation of Source 2 shaders workflow, the glow and star bodygroups effects could be activated and been seen only via adding and using “Cloak controls”, screenshot how to activate it included, for using gradients and their special bodygroups at the same time you will need to copy gradient model and apply cloak control to it.

Credits:

Original model creation and basic usage tutorial: HEAVY SHTOPOR

Preview pics: NotTryHard,Zoocomicsx, Carpethop

Redoing it to Source2: Carpethop

To add models in your S2FM, extract the content of archive in your Half-Life Alyx\game\hlvr_addons\*currentaddon* folder


Filename Downloads Created Filesize
Files
shtoppor_bg.7z
🇳🇱 EU Download
🇨🇦 NA Download
132 2020-06-06 20.94 MB
Previews
iRer0Utf8tA.jpg
🇳🇱 EU Download
🇨🇦 NA Download
36 2020-06-06 146.51 KB
_5xZwgPReVA.jpg
🇳🇱 EU Download
🇨🇦 NA Download
33 2020-06-06 120.26 KB
vzm3yMW0b-A.jpg
🇳🇱 EU Download
🇨🇦 NA Download
35 2020-06-06 141.83 KB
Alex.png
🇳🇱 EU Download
🇨🇦 NA Download
34 2020-06-06 1.51 MB
124124.png
🇳🇱 EU Download
🇨🇦 NA Download
31 2020-06-06 794.37 KB
Untitled_3bd3KvF.png
🇳🇱 EU Download
🇨🇦 NA Download
36 2020-06-06 83.06 KB
741863014_preview_1424.png
🇳🇱 EU Download
🇨🇦 NA Download
33 2020-06-06 910.27 KB
751817702_preview_1424.png
🇳🇱 EU Download
🇨🇦 NA Download
36 2020-06-06 844.48 KB
741863014_preview_asda.png
🇳🇱 EU Download
🇨🇦 NA Download
35 2020-06-06 457.79 KB
Thumbnail image for Gradient plane, circle and triangle pack

Comments

PogChamp
Reply • June 8, 2020, 8:11 a.m. -  Minitiv
|
Does the S2FM have better performance, like does it utilize more ram?
Reply • June 8, 2020, 8:57 a.m. -  archanine
|
S2FM is just like that new Blender version. It's fucking cancer and not compatible with anything. Only heard from one person ever, that managed to port a "new Blender" model to SFM and he said that he will never do it again, because it's such bullshit. Any you know the 5 billion models we got in the last years for SFM? Yea, enjoy S2FM without ANY of them. EVERY. SINGLE. MODEL... has to be portet again, consuming hours upon hours of work, just because Valve is too fucking retarded to be downwards compatible.
Reply • June 17, 2020, 1:06 a.m. -  dgjodrfogk
| 1
Jesus, give Valve and modding community some time for fixing current problems with models and maps, there is not much documentation right now, new engine and formats takes time to make it more usable for public usage. Please be patience before it would be more stable and easy workflow for all converting process, I tried to port few blender models to HLA and yes, excluding current issue with facial features (for genitals also), the porting process in most cases don't changes too much if it was ported to Source 1 SFM and Gmod, I could try and will port some more Source 1 and blender models little bit later.
Reply • June 17, 2020, 2:18 a.m. -  Carpethop
1 |

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