81 gradient variants for gradient triangle model;
125 gradient texture variants for "blackhole" gradient circle and plane model;
81 gradient texture variants for "SIMON" gradient plane model;
In total ~289 gradient textures variants for gradient models excluding special overlays;
Full textures compatibility between both "SIMON", “DejaVu” and "blackhole" packs;
Adjustable frame and glow effects via bodygroup +flexes for triangle and circle model;
5 transparent overlay bodygroups for both "SIMON" and "blackhole" gradient plane models;
3 movable bones for triangle model.
4 movable bones for both "SIMON" and "blackhole" gradient planes;
*Special note from co-creator:* Because there is no official documentation of Source 2 shaders workflow, the glow and star bodygroups effects could be activated and been seen only via adding and using “Cloak controls”, screenshot how to activate it included, for using gradients and their special bodygroups at the same time you will need to copy gradient model and apply cloak control to it.
*Credits*: Original model creation and basic usage tutorial: HEAVY SHTOPOR
Preview pics: NotTryHard,Zoocomicsx,Carpethop
Redoing it to Source2: Carpethop
To add models in your S2FM, extract the content of archive in your Half-Life Alyx\game\hlvr_addons*currentaddon* folder
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|shtoppor_bg.7z||403||2020-06-06 00:28:37||20.94 MB|
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